Room 7-8: Difference between revisions

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==Overview==
==Overview==
This level contains many chains of [[Pink Block]]s, [[Magnet (object)|magnetic]] floor and a Yellow [[Color Switch]]. The player must add and remove the Pink Blocks as the Minis travel throughout the stage to protect them from [[Fire Piranha Plant|fire-shooting Piranha Plants]] and [[Thwomp]]s, as well as provide them a route to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top. Magnetic floor is used halfway through the level to get the Minis to the upper part of the level.
This level contains many chains of [[Pink Block]]s, [[Magnet (Mario vs. Donkey Kong series)|magnetic]] floor and a Yellow [[Color Switch]]. The player must add and remove the Pink Blocks as the Minis travel throughout the stage to protect them from [[Fire Piranha Plant|fire-shooting Piranha Plants]] and [[Thwomp]]s, as well as provide them a route to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top. Magnetic floor is used halfway through the level to get the Minis to the upper part of the level.


===Mini Mario Card===
===Mini Mario Card===

Revision as of 00:45, February 10, 2020

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This article is about the level designated "7-8" in American and Japanese regions. For the level designated "7-8" in other regions, see Room 8-8.

Template:Levelbox Room 7-8 (titled Room 6-8 in the British English version) is the eighth course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features three Mini toys.

Overview

This level contains many chains of Pink Blocks, magnetic floor and a Yellow Color Switch. The player must add and remove the Pink Blocks as the Minis travel throughout the stage to protect them from fire-shooting Piranha Plants and Thwomps, as well as provide them a route to the Goal Door at the top. Magnetic floor is used halfway through the level to get the Minis to the upper part of the level.

Mini Mario Card

The "I" Mini Mario Card is right above the rightmost Thwomp and some Pink Blocks. The player must remove the Pink Blocks and coax the Thwomp into attacking to make them rise through the missing blocks, then recreate the Pink Blocks after a Mini gets past the Thwomp and it goes back under the missing blocks to keep it in the lower half and so the Mini can safely collect the card.

Enemies

Template:MVDKMOTM Levels