The Wind Waker: Difference between revisions
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*'''2nd level difficulty:''' The landing spot is smaller. | *'''2nd level difficulty:''' The landing spot is smaller. | ||
*'''3rd level difficulty:''' The landing spot is much smaller. | *'''3rd level difficulty:''' The landing spot is much smaller. | ||
{{9-Volt and 18-Volt's Microgames}} | |||
{{WWSM Microgames}} | {{WWSM Microgames}} | ||
{{WWG Microgames}} | {{WWG Microgames}} | ||
[[Category:WarioWare: Smooth Moves Microgames]] | [[Category:WarioWare: Smooth Moves Microgames]] | ||
[[Category:WarioWare Gold Microgames]] | [[Category:WarioWare Gold Microgames]] |
Revision as of 15:44, February 2, 2020
Template:Minigame-infobox The Wind Waker is a microgame in WarioWare: Smooth Moves in 9-Volt or 18-Volt's stage. It is set in the Nintendo GameCube game The Legend of Zelda: The Wind Waker. Like the microgame Super Mario Sunshine, each difficulty of the microgame has different portions of the same music. It returns in WarioWare Gold as one of 18-Volt's microgames.
Gameplay
The objective of the game is to guide Link (holding the Deku Leaf) to land by riding the wind.
WarioWare: Smooth Moves
- Level 1: Link will be near land.
- Level 2: Link will be far from land.
- Level 3: Link will be very far from land.
WarioWare Gold
- 1st level difficulty: The landing spot is fairly big.
- 2nd level difficulty: The landing spot is smaller.
- 3rd level difficulty: The landing spot is much smaller.
Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames Template:WWG Microgames