Electro Blooper: Difference between revisions

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{{:Paper Mario bestiary|transcludesection=Electro Blooper}}
{{:Paper Mario bestiary|transcludesection=Electro Blooper}}
'''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. After a long battle, Mario and co. manage to beat Electro Blooper and advance further into [[Toad Town Tunnels|the tunnels]].
The '''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. After a long battle, Mario and co. manage to beat the Electro Blooper and advance further into [[Toad Town Tunnels|the tunnels]].


==Names in other languages==
==Names in other languages==

Revision as of 17:54, January 21, 2020

Paper Mario enemy
Electro Blooper
PaperMarioBlooper.png
Location(s) Toad Town Tunnels
Max HP 50
Attack 4
Defense 0
Moves Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)
Role Boss
Type Flying
Items N/A
Coins N/A
More
Level 50
Run N/A
Strong None
Weak None
Sleep? 50%, -1 (normal); 25%, -1 (electrified)
Dizzy? 60%, 0 (normal); 30%, 0 (electrified)
Shock? 50%, -1 (normal); 0%, -1 (electrified)
Shrink? 80%, -1 (normal); 70%, -1 (electrified)
Stop? 80%, -1 (normal); 0%, -1 (electrified)
Fright? 0%
Air Lift? 0%
Hurricane? 0%
Tattle

This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?

The Electro Blooper is a Blooper from Paper Mario. Living in Toad Town Tunnels, the Electro Blooper is the second Blooper Mario encounters during the events of the game, following the regular Blooper, and is succeeded by the Super Blooper. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the Spin Jump from Boo's Mansion, then use Sushie's ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp Badge, the First Floor Warp Pipes, or the Lavalava Island Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's Shell Shot. After a long battle, Mario and co. manage to beat the Electro Blooper and advance further into the tunnels.

Names in other languages

Language Name Meaning Notes
Japanese ビリビリゲッソー[?]
Biribiri Gessō
Gessō is the Japanese name for Blooper and Biri-biri is onomatopoeic for electrical buzzing zapping sounds.
German Zapp-Blooper[?] Zap Blooper

Trivia

  • This is the only Blooper boss in the game where partners cannot be switched before battle upon reaching the other side, which is dependent on where Mario is fighting it.
  • Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.