Template:M+RKB versus: Difference between revisions
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|style="background:#3373ba;font-size:14px;line-height:20px;color:white;padding-left:1em"|{{{hp|None}}} | |style="background:#3373ba;font-size:14px;line-height:20px;color:white;padding-left:1em"|{{{hp|None}}} | ||
|style="background:#3373ba;font-size:14px;line-height: | |style="background:#3373ba;font-size:14px;line-height:8px;color:white;padding-left:1em"|{{{jumpdmg|6 Cells}}} | ||
|style="background:#3373ba;font-size:14px;line-height: | |style="background:#3373ba;font-size:14px;line-height:8px;color:white;padding-left:1em"|{{{dashdmg|None}}} | ||
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|style="background:#3373ba;font-size:14px;line-height:20px;color:white;padding-left:1em"|{{{move|6 Cells}}} | |style="background:#3373ba;font-size:14px;line-height:20px;color:white;padding-left:1em"|{{{move|6 Cells}}} | ||
|style="background:#3373ba;font-size:14px;line-height: | |style="background:#3373ba;font-size:14px;line-height:8px;color:white;padding-left:1em"|{{{wep1dmg|None}}} | ||
|style="background:#3373ba;font-size:14px;line-height: | |style="background:#3373ba;font-size:14px;line-height:8px;color:white;padding-left:1em"|{{{wep2dmg|None}}} | ||
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|style="background:#3373ba;font-size:14px;line-height:20px;color:white;padding-left:1em"|{{{pipe|3 Cells}}} | |style="background:#3373ba;font-size:14px;line-height:20px;color:white;padding-left:1em"|{{{pipe|3 Cells}}} | ||
|style="background:#3373ba;font-size:14px;line-height: | |style="background:#3373ba;font-size:14px;line-height:8px;color:white;padding-left:1em"|{{{tech1dmg|None}}} | ||
|style="background:#3373ba;font-size:14px;line-height: | |style="background:#3373ba;font-size:14px;line-height:8px;color:white;padding-left:1em"|{{{tech2dmg|None}}} | ||
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Revision as of 22:42, January 4, 2020
Template:Color-link-piped | ||||||||||
HEALTH POINTS | CLEANSING TEAM JUMP | DASH | ||||||||
None | 6 Cells | None | ||||||||
AREA OF MOVEMENT | PRIMARY WEAPON | SECONDARY WEAPON | ||||||||
6 Cells | None | None | ||||||||
PIPE EXIT RANGE | PRIMARY TECHNIQUE | SECONDARY TECHNIQUE | ||||||||
3 Cells | None | None | ||||||||
WORK IN PROGRESS
This template is used for characters in Mario + Rabbids Kingdom Battle's Versus Mode. The variables are as follows:
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| {{<noinclude>MRKBversus</noinclude> |name= |altname= |align={{{align|right}}} |image={{{image|}}} |hp= |move= |pipe= |jump= |jumpdmg= |dash= |dashdmg= |wep1= |wep1type= |wep1dmg= |wep2= |wep2type= |wep2dmg= |tech1= |tech1type= |tech1dmg= |tech2= |tech2type= |tech2dmg= }}}}</onlyinclude> |
The section label; Replace "NAME" with the character/set. The character's name and set. Used for links [[name|altname]]. <-- DO NOT CHANGE Characher's Portrait Character's HP Character's Area of Movement (Defaults to 6 Cells). Character's Pipe Exit Range (Defaults to 3 Cells). Character's Cleansing Jump (Note- no working images). Character's Cleansing Jump range/damage. Character's Dash (Note- Vamp Dash has no working image). Character's Dash damage/heal. Character's Primary Weapon. Character's Primary Weapon type/chance. Character's Primary Weapon damage. Character's Secondary Weapon. Character's Secondary Weapon type/chance. Character's Secondary Weapon damage. Character's Primary Technique (Hero Sight or Shield variant). Character's Primary Technique extra info (i.e. number of shots) Character's Primary Technique effect. Character's Secondary Technique (Note- Weaken and Itchy Feet have no working images). Character's Primary Technique extra info (i.e. number of shots) Character's Secondary Technique effect. |