Banzai Bill Chase Scene: Difference between revisions
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|JapR=Otte Owarete Magunamu Kirā | |JapR=Otte Owarete Magunamu Kirā | ||
|JapM=Chase and Be Chased: Banzai Bill | |JapM=Chase and Be Chased: Banzai Bill | ||
|Dut=Banzai Bills op je hielen | |||
|DutM=Banzai Bills Close Behind You | |||
}} | }} | ||
{{SMM2 Levels}} | {{SMM2 Levels}} | ||
[[Category:Super Mario Maker 2 Levels]] | [[Category:Super Mario Maker 2 Levels]] |
Revision as of 14:25, December 16, 2019
Template:Levelbox Banzai Bill Chase Scene is the sixty-eighth course in the Story Mode of Super Mario Maker 2. It is set in the castle theme and in the Super Mario World style. It is posted by Father of Name Withheld, and has a difficulty rating of 3/4 stars.
Layout
The level begins with an ON/OFF Switch and a Warp Pipe. For the first part of the level, Mario must outrun two Banzai Bills by running across Conveyor Belts and hitting certain ON/OFF Switches. After the Checkpoint Flag, Mario must enter another Warp Pipe to outrun an onslaught of Banzai Bills from above to the ax to clear the level.
Description
"GWAHAHA! There's no way Mario can make it through this castle now that I've upgraded it with Banzai Bills! But I've been overconfident before, so I should probably find some poor sap to test it out on. Don't put that part in the job posting."
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Dutch | Banzai Bills op je hielen[?] | Banzai Bills Close Behind You |