Cheep Cheep Course: Difference between revisions
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==Layout== | ==Layout== | ||
Mario starts the level on a raised ledge by some water. Inside the water are [[Blurp]]s and [[Cheep Cheep]]s, and shortly before the first Blurp is a raised ledge with a [[? Block]] containing a power-up. After this is a piece of land that Mario must swim under, avoiding fish, a [[Shark]], and a [[Spiny Cheep Cheep|Spiny Cheep-Cheep]]. Near the [[Bell (Super Mario Land 2: 6 Golden Coins)| | Mario starts the level on a raised ledge by some water. Inside the water are [[Blurp]]s and [[Cheep Cheep]]s, and shortly before the first Blurp is a raised ledge with a [[? Block]] containing a power-up. After this is a piece of land that Mario must swim under, avoiding fish, a [[Shark]], and a [[Spiny Cheep Cheep|Spiny Cheep-Cheep]]. Near the [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]], there are more ? Blocks, Sharks, and Blurps. Next, Mario must zig-zag through multiple chunks of ground, with the second to last one having a ? Block holding a power up. Mario must then avoid Cheep Cheeps and Sharks while swimming through columns with narrow gaps. After this is a branching path: the bottom path has two ? Blocks that only [[Small Mario]] can fit under, with one holding a [[coin]] and the other holding a [[1 UP Heart|1-Up Heart]], and the bell that ends the level is located on the top path. | ||
==Level map== | ==Level map== |
Revision as of 14:52, December 15, 2019
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Template:Levelbox Turtle Zone Area 1 is the first level in the Turtle Zone in Super Mario Land 2: 6 Golden Coins.
Layout
Mario starts the level on a raised ledge by some water. Inside the water are Blurps and Cheep Cheeps, and shortly before the first Blurp is a raised ledge with a ? Block containing a power-up. After this is a piece of land that Mario must swim under, avoiding fish, a Shark, and a Spiny Cheep-Cheep. Near the Mid-Point Bell, there are more ? Blocks, Sharks, and Blurps. Next, Mario must zig-zag through multiple chunks of ground, with the second to last one having a ? Block holding a power up. Mario must then avoid Cheep Cheeps and Sharks while swimming through columns with narrow gaps. After this is a branching path: the bottom path has two ? Blocks that only Small Mario can fit under, with one holding a coin and the other holding a 1-Up Heart, and the bell that ends the level is located on the top path.