Toad Rescue (Super Mario Maker 2): Difference between revisions

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'''Toad Rescue''' is a course which appears in the Story Mode of ''[[Super Mario Maker 2]]''. It is a job given to [[Mario]] by the Taskmaster after [[Toad (species)|Red Toad]] is kidnapped. The course is set at night in the sky theme and has a difficulty rating of 2/4 stars. The clear condition for this course is to reach the goal with one Toad in tow. Once the course is completed, Red Toad will return to the castle, and the main hall can be worked on more.
'''Toad Rescue''' is a course which appears in the Story Mode of ''[[Super Mario Maker 2]]''. It is a job given to [[Mario]] by the [Toad|Taskmaster]] after [[Toad (species)|Red Toad]] is kidnapped. The course is set at night in the sky theme and has a difficulty rating of 2/4 stars. The clear condition for this course is to reach the goal with one Toad in tow. Once the course is completed, Red Toad will return to the castle, and the main hall can be worked on more.


==Layout==
==Layout==

Revision as of 10:02, December 3, 2019

Template:Levelbox Toad Rescue is a course which appears in the Story Mode of Super Mario Maker 2. It is a job given to Mario by the [Toad|Taskmaster]] after Red Toad is kidnapped. The course is set at night in the sky theme and has a difficulty rating of 2/4 stars. The clear condition for this course is to reach the goal with one Toad in tow. Once the course is completed, Red Toad will return to the castle, and the main hall can be worked on more.

Layout

The course starts out with the "Super Mario Galaxy" sound effect playing. Nearby are a floating Goomba and a few winged coins above many Bumpers. Shortly after, there is a blue pipe which drops out parachuting Fire Flowers, more winged coins, more Goombas, and one Big Goomba. Right after this is Red Toad, who will follow Mario. Below him is a Grinder and a 10-Coin. After this, there are more enemies, including a Fish Bone and a big Fish Bone, as well as a winged 1-Up Mushroom, then another blue pipe with more parachuting Fire Flowers. Then there is another Grinder and a 30-Coin. Finally, there is a large group of Goombas and two Grinders which Mario and Toad must jump over before finally reaching the Goal Pole.

Description

  • "AHHHHH! orange got kidnapped while we were taking an unauthorized break! Please bring orange back before the orange notices, or we're all busted! AHHHHHHHHHHHHH!"

Enemies

Names in other languages

Language Name Meaning Notes
Japanese キノピオとランデブー[?]
Kinopio to Randebū
Rendezvous with the Toad
Dutch Toad-redding[?] Toad Rescue
German Toad-Rettungsmission[?] Toad Rescue-Mission
Italian Salva il Toad rapito[?] Save the Kidnapped Toad
Korean 키노피오 구출 작전[?]
Kinopio guchul jakjeon
Toad Rescue Operation
Spanish (NOA) Al rescate del toad[?] ?
Spanish (NOE) Al rescate del Toad[?] ?

Template:SMM2 Levels