Cannon Canyon: Difference between revisions
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'''Cannon Canyon''' is the sixth level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]''. As the name implies, the level revolves around using [[Barrel Cannon]]s to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game. | '''Cannon Canyon''' is the sixth level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]''. As the name implies, the level revolves around using [[Barrel Cannon]]s to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game. | ||
== | ==Layout== | ||
[[File:Cannon Canyon2.png|thumb|220px|left|[[Donkey Kong]] is launched by a [[Barrel Cannon|Blast Barrel]], avoiding two [[Hanging TNT]]s.]] | [[File:Cannon Canyon2.png|thumb|220px|left|[[Donkey Kong]] is launched by a [[Barrel Cannon|Blast Barrel]], avoiding two [[Hanging TNT]]s.]] | ||
The level starts off in a rocky canyon in the middle of a savannah. [[Donkey Kong]] must continue across a few sturdy wooden platforms, some of which have a [[Tucks]] on them. The second platform has a [[DD Barrel]] on it, and the upper-left one leads to a bonus room. After this is a longer platform with [[Hanging TNT]]s moving up and down. After this comes a platform with a swinging dynamite rope over it, followed by another one of said ropes which swings over two platforms. Afterwards, the player will encounter a platform leading to an [[Arrow Barrel]], which they must be careful when using, as there is a rope of dynamite raising and lowering just right of it. This processs will be repeated twice more, followed by another Arrow Barrel, which launches the simians into a wooden wall, knocking it over. Another sequence of dodging dynamite occurs directly after, though now the camera is in a behind-the-back perspective. At the end of said sequence, the player is launched into another wall, knocking it over so it can be used as a bridge. The first [[Tutorial Pig]] will automatically save their progress upon reaching this area. | |||
After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to a penguin who is carrying a bomb. The bomb can be picked up after the penguin is defeated, and can then be thrown at a nearby wall to access the area behind it. Beyond this point is a series of wooden pillars that each have a bundle of dynamite attatched to them. This dynamite automatically detonates when [[Donkey Kong]] passes by, causing the pillar to potentially fall onto him. The plast of these pillars will crush the nearby [[Arrow Barrel]] which must be used to enter the next barrel-blasting sequence. This time however, the cannons now tilt in various directions, making it more difficult to avoid the dynamite ropes. On top of this, more of the explosive pillars are present, forcing players to move fast. After this, the Kongs will blast down a waterfall, and then blast across the river, keeping an eye on the large fish which occcasionally jumps from the water. Soon after, the player blasts between two wooden walls, causing them to ricochet off of them as they propel upwards. Then comes a few more barrel cannons which all shoot directly into the background; a bundle of dynamite in each gap, serving as a hazard. After this brief sequence, the players finally land on a wooden platform with the [[Slot Machine Barrel]] on it. | |||
At the start of the stage, [[Donkey Kong]] will cross multiple wooden platforms (Two [[Tucks]] and a [[DK Barrel|DD Barrel]] can be found at the beginning). Here, he will find [[Hanging TNT]]s attached to moving ropes, the first of many found throughout the level. The Kongs will later enter the first set of [[Barrel Cannon]]s, where they must launch past more Hanging TNTs with correct timing. Occasionally during the sequence, [[Archy|Archie]]s will attempt to shoot fish at the Kongs, but miss. After launching from the final cannon, the Kongs will knock over a wooden tower (where the first checkpoint is located) and open the way to the next part of the level. | At the start of the stage, [[Donkey Kong]] will cross multiple wooden platforms (Two [[Tucks]] and a [[DK Barrel|DD Barrel]] can be found at the beginning). Here, he will find [[Hanging TNT]]s attached to moving ropes, the first of many found throughout the level. The Kongs will later enter the first set of [[Barrel Cannon]]s, where they must launch past more Hanging TNTs with correct timing. Occasionally during the sequence, [[Archy|Archie]]s will attempt to shoot fish at the Kongs, but miss. After launching from the final cannon, the Kongs will knock over a wooden tower (where the first checkpoint is located) and open the way to the next part of the level. | ||
Revision as of 14:04, October 21, 2019
- Not to be confused with Barrel Cannon Canyon.
Template:Levelbox Cannon Canyon is the sixth level of Bright Savannah in Donkey Kong Country: Tropical Freeze. As the name implies, the level revolves around using Barrel Cannons to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game.
Layout
The level starts off in a rocky canyon in the middle of a savannah. Donkey Kong must continue across a few sturdy wooden platforms, some of which have a Tucks on them. The second platform has a DD Barrel on it, and the upper-left one leads to a bonus room. After this is a longer platform with Hanging TNTs moving up and down. After this comes a platform with a swinging dynamite rope over it, followed by another one of said ropes which swings over two platforms. Afterwards, the player will encounter a platform leading to an Arrow Barrel, which they must be careful when using, as there is a rope of dynamite raising and lowering just right of it. This processs will be repeated twice more, followed by another Arrow Barrel, which launches the simians into a wooden wall, knocking it over. Another sequence of dodging dynamite occurs directly after, though now the camera is in a behind-the-back perspective. At the end of said sequence, the player is launched into another wall, knocking it over so it can be used as a bridge. The first Tutorial Pig will automatically save their progress upon reaching this area.
After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to a penguin who is carrying a bomb. The bomb can be picked up after the penguin is defeated, and can then be thrown at a nearby wall to access the area behind it. Beyond this point is a series of wooden pillars that each have a bundle of dynamite attatched to them. This dynamite automatically detonates when Donkey Kong passes by, causing the pillar to potentially fall onto him. The plast of these pillars will crush the nearby Arrow Barrel which must be used to enter the next barrel-blasting sequence. This time however, the cannons now tilt in various directions, making it more difficult to avoid the dynamite ropes. On top of this, more of the explosive pillars are present, forcing players to move fast. After this, the Kongs will blast down a waterfall, and then blast across the river, keeping an eye on the large fish which occcasionally jumps from the water. Soon after, the player blasts between two wooden walls, causing them to ricochet off of them as they propel upwards. Then comes a few more barrel cannons which all shoot directly into the background; a bundle of dynamite in each gap, serving as a hazard. After this brief sequence, the players finally land on a wooden platform with the Slot Machine Barrel on it.
At the start of the stage, Donkey Kong will cross multiple wooden platforms (Two Tucks and a DD Barrel can be found at the beginning). Here, he will find Hanging TNTs attached to moving ropes, the first of many found throughout the level. The Kongs will later enter the first set of Barrel Cannons, where they must launch past more Hanging TNTs with correct timing. Occasionally during the sequence, Archies will attempt to shoot fish at the Kongs, but miss. After launching from the final cannon, the Kongs will knock over a wooden tower (where the first checkpoint is located) and open the way to the next part of the level.
In the next area, there are tree trunks in the background attached with explosives, which will detonate and cause the trunks to fall over and potentially hurt the Kongs. During the next series of Barrel Cannons, more of the same trunks will start to explode and slowly topple over onto the Barrel Cannon the Kongs are currently occupying, meaning they must launch themselves out before they destroy it. Occasionally, the Barrel Cannon will change angles, in which case the Kongs must quickly launch in the correct path. Eventually, the Kongs will reach a canyon with the Barrel Cannons directed towards the background, where more Hanging TNTs are found. The final cannon puts the Kongs on a wooden platform with the Slot Machine Barrel.
Collectibles
K-O-N-G Letters
- K: Above a swinging Hanging TNT before the first Barrel Cannon.
- O: Between two wooden platforms shortly after the first checkpoint.
- N: When the Kongs reach a Barrel Cannon positioned above water, a green Finley will leap out of the water along with the letter "N", before they both go back in. The Kongs must launch as the Finley jumps out.
- G: Among the Hanging TNTs that spin in a carousel-like fashion before the Slot Machine Barrel. The Kongs must launch at the right time to collect it.
Puzzle Pieces
- Among the wooden platforms at the beginning of the level, there is a high platform that is reached by jumping on a nearby Tuck. To the left of it is a secret entrance to a Bonus Area containing the Puzzle Piece.
- Just before the Kongs launch past the Hanging TNTs that move vertically up and down, the Puzzle Piece will appear coming down along the second rope. The Kongs must collect it as they launch towards the Auto-Fire Barrel at the right time before it disappears off the screen.
- Just past the first checkpoint, there is a Boom Bird carrying a Watermelon Fuse Bomb. After defeating it, Donkey Kong must carry the bomb and head back to find a wooden plate under the collapsed tower and throw it at it, opening an entrance to another Bonus Area with the Puzzle Piece.
- In a concealed area under where the Boom Bird was walking, accessed by pounding a panel on the right.
- Underneath the platform with the Slot Machine Barrel, obtained by entering a Barrel Cannon found on the left.
Enemies
- Tucks
- Boom Birds
- Fluffs
- Green Finleys
- Hanging TNTs
- Archies (background)
- Swooper Doopers (background)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | タルたいほうキャニオン[?] Taru taihō kyanion |
Barrel Cannon Canyon | |
German | Kanonenkasatschok[?] | Cannons Kozachok | |
Italian | Canyon Cannone[?] | Cannon Canyon | |
Spanish | Cañonazos en el cañón[?] | Cannon Shots in the Canyon |
Gallery
Trivia
- The level was originally known as Cannon Canyons and was going to be World 2-6, but this was changed in the final version.[1]
Reference
- ^ GameSpot (June 13, 2013). Donkey Kong Country: Tropical Freeze - E3 2013 Stage Demo. YouTube. Retrieved June 12, 2017.