Creepy-Crawly Bowser Tower: Difference between revisions

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==Layout==
==Layout==
The level consists of a long bridge branching off the starting ground. There is a [[? Block]] containing a [[Super Mushroom]] near the start. A few blocks underneath the bridge is a long [[Conveyor Belt]]. The Bowser Tower consists of three [[Bowser]]s stacked on top of a [[Wiggler]]. The Wiggler is positioned on the Conveyor Belt. The tower is high enough that the three Bowsers end up above the bridge, but still move along the Conveyor Belt. In this self-scrolling level, Mario has to dodge the Bowsers' fireballs until the end of the bridge and the Conveyor Belt. Once the tower reaches that point, the tower will fall and allow Mario to reach the [[Goal (Super Mario Bros. 3)|goal]].
The level consists of a long bridge branching off the starting ground. There is a [[? Block]] containing a [[Super Mushroom]] near the start. A few blocks underneath the bridge is a long [[Conveyor Belt]]with a tower of three [[Bowser]]s stacked on top of a [[Wiggler]]. The Wiggler is positioned on the Conveyor Belt. The tower is high enough that the three Bowsers end up above the bridge, but still move along the Conveyor Belt. In this autoscrolling level, Mario has to dodge the Bowsers' fireballs until the end of the bridge and the Conveyor Belt. Once the tower reaches that point, the tower will fall and allow Mario to reach the [[Goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==

Revision as of 15:14, October 18, 2019

Template:Levelbox Creepy-Crawly Bowser Tower is the thirty-sixth sample course in Super Mario Maker. It is set in the ground theme of the Super Mario Bros. 3 style.

Layout

The level consists of a long bridge branching off the starting ground. There is a ? Block containing a Super Mushroom near the start. A few blocks underneath the bridge is a long Conveyor Beltwith a tower of three Bowsers stacked on top of a Wiggler. The Wiggler is positioned on the Conveyor Belt. The tower is high enough that the three Bowsers end up above the bridge, but still move along the Conveyor Belt. In this autoscrolling level, Mario has to dodge the Bowsers' fireballs until the end of the bridge and the Conveyor Belt. Once the tower reaches that point, the tower will fall and allow Mario to reach the goal.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese じりじりクッパ[?]
Jirijiri Kuppa
Slow-and-Steady Bowser

Template:SMM Levels