Template:PM enemy: Difference between revisions

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All of the stats, as well as explanations, can be found on the two tables included in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] article.
All of the stats, as well as explanations, can be found on the two tables included in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] article.


For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "<code>X, Y</code>". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that [[Time Out]] immobilizes enemies one turn longer than [[Stop Watch]]. Also note that [[Hurricane]] will be guaranteed to blow away any enemy not immune to the attack (i.e. not <code>Hurricane=N/A</code> or <code>Immune</code>) if the gauge is filled 100%, as will [[Up & Away]], and that the percent listed in this variable is only for Hurricane when it is used at a level below full power.
For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "<code>X, Y</code>". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that [[Time Out]] immobilizes enemies one turn longer than [[Stop Watch]]. Also note that [[Hurricane (move)|Hurricane]] will be guaranteed to blow away any enemy not immune to the attack (i.e. not <code>Hurricane=N/A</code> or <code>Immune</code>) if the gauge is filled 100%, as will [[Up & Away]], and that the percent listed in this variable is only for Hurricane when it is used at a level below full power.


For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "<code>X + Y</code>" or "<code>X + Y-Z</code>" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("<code>X</code>") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".
For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "<code>X + Y</code>" or "<code>X + Y-Z</code>" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("<code>X</code>") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".

Revision as of 11:26, July 28, 2019

white Enemy
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Location(s)
Max HP
Attack
Defense
Moves
Type
Items
Coins
Misc. stats
Level
Run
Strong
Weak
Sleep?
Dizzy?
Shock?
Shrink?
Stop?
Fright?
Air Lift?
Hurricane?
Tattle

This template is for information on enemies in Paper Mario. The variables are as follows:

{{PMenemy
|name=
|image=
|align=
|location=
|hp=
|atk=
|def=
|moves=
|type=
|items=
|coins=
|lvl=
|run=
|strong=
|weak=
|sleep=
|dizzy=
|shock=
|shrink=
|stop=
|fright=
|airlift=
|hurricane=
|tattle=
}}
 
The enemy's name (the page title is the default).
An image of the enemy.
"Right" (default), "left" or "horizontal".
Where the enemy can be found.
The enemy's HP
The enemy's attack.
The enemy's defence.
The enemy's moves.
the enemy's type.
The item(s) potentially dropped by the enemy.
The coins gained from defeating the enemy.
The enemy's level.
How many A presses are needed to flee the enemy.
The types of attacks the enemy is immune to.
The types of attacks that deal extra damage.
The chances of putting the enemy to sleep.
The chances of making the enemy dizzy.
The chances of paralyzing the enemy.
The chances of shrinking the enemy.
The chances of immobilizing the enemy.
The chances of scaring away the enemy.
The chances of Air Lift carrying the enemy away.
The chances of Hurricane blowing away the enemy.
The enemy's tattle.
 

All of the stats, as well as explanations, can be found on the two tables included in the Paper Mario bestiary article.

For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "X, Y". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that Time Out immobilizes enemies one turn longer than Stop Watch. Also note that Hurricane will be guaranteed to blow away any enemy not immune to the attack (i.e. not Hurricane=N/A or Immune) if the gauge is filled 100%, as will Up & Away, and that the percent listed in this variable is only for Hurricane when it is used at a level below full power.

For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "X + Y" or "X + Y-Z" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("X") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".

If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. While it's possible to have the vertical form left-aligned using "left" as the input value, this is generally not needed. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.

Template:PMenemy