Meowser Showdown!: Difference between revisions

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|title=Meowser Showdown
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'''Meowser Showdown''' is the final level in ''[[Super Mario Maker 2]]''{{'}}s Story Mode. It is unlocked when the [[Toadette|Chief]] gets kidnapped. The course is set in a castle theme, and has a difficulty rating of 3/4 stars. Once the course is cleared, the Chief will return and the castle will be complete.
'''Meowser Showdown!''' is the final level in ''[[Super Mario Maker 2]]''{{'}}s Story Mode. It is unlocked when the [[Toadette|Chief]] gets kidnapped. The course is set in a castle theme, and has a difficulty rating of 3/4 stars. Once the course is cleared, the Chief will return and the castle will be complete.


==Layout==
==Layout==

Revision as of 22:45, July 24, 2019

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Template:Levelbox Meowser Showdown! is the final level in Super Mario Maker 2's Story Mode. It is unlocked when the Chief gets kidnapped. The course is set in a castle theme, and has a difficulty rating of 3/4 stars. Once the course is cleared, the Chief will return and the castle will be complete.

Layout

It has been requested that this article be rewritten. Reason: Paragraph form instead of bullet points

The course will have "The Great Tower Showdown 1" playing.

  • At the first section, there is a giant ! Block that rises when Ground Pounded, giving Mario access to a ? Block containing a Super Mushroom.
  • Another giant ! Block will extend to the right when Ground Pounded, leading Mario to a Fire Bro guarding the next ! Block.
  • After Ground Pounding the ! Block, Mario will encounter a Heavy Fire Bro, and a gap with lava.
  • After jumping over the gap, there are two ? Blocks: one contains a Super Mushroom, while the other contains Coins.
  • Ground Pounding the ! Block leads Mario to a Bully, and another ! Block.
    • Background Banzai Bills will try and stop Mario from reaching the other side
  • More ! Blocks will lead Mario to a giant Meowser.
  • Once Mario is past Meowser, he must jump onto a Semisolid Platform to find a Hop-Chops on the ground.
  • There are more Semisolid Platforms that leads Mario to a Clear Pipe.
  • Entering the Clear Pipe will activate the Checkpoint Flag.
  • An orange Pipe will lead Mario to the second area of the course.
    • The sub area starts out with a Koopa Troopa Car, and Mario must avoid lots of obstacles while driving to a Warp Box.
    • Once Mario reaches the Warp Box, he will suddenly be taken to the third area.
  • A Clear Pipe will take Mario to another checkpoint, and a giant winged Meowser.
  • Mario must use the same strategy as before to get through, take a Clear Pipe, and head for the top of the third area.
  • After reaching the top, Mario must face Meowser head-on, using Red POW Blocks.
  • After Meowser's defeat, Mario will receive the key and enter a Warp Box.
  • The fourth area leads to the goal, where Toadette is held in a cage.
  • Mario must grab the Goal Pole to rescue Toadette.

Description

"THIS. IS. TERRIBLE! The orange has been abducted by blue! We'll never be able to complete the castle without her! Please help us, Mario!"

Enemies

Template:SMM2 Levels