First Strike: Difference between revisions
Scrooge200 (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{quote2|You Struck First!|Battle Text|[[Paper Mario: The Thousand-Year Door]]}} | {{quote2|You Struck First!|Battle Text|[[Paper Mario: The Thousand-Year Door]]}} | ||
[[File:FirstStrike.png|thumb| | [[File:FirstStrike.png|thumb|250px|Mario [[hammer]]ing a [[Goomba]] for a First Strike]] | ||
The '''First Strike''' is a technique | The '''First Strike''' is a technique that appears in the ''[[Paper Mario (series)|Paper Mario]]'' and the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles of [[Genre#Role-playing|role-playing]] ''[[Mario (franchise)|Mario]]'' games. | ||
==History== | |||
===''Paper Mario'' series=== | |||
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike, and First Strikes can be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike and take damage. | |||
In ''[[Paper Mario | In ''[[Paper Mario]]'', [[Goompa]] first mentions this to [[Mario]] as they walk through [[Goomba Village (place)|Goomba Village]]. To do a First Strike, Mario can simply [[jump]] on the enemy, hit it with his [[hammer]] or with an attack from one of his partners, depending on whether or not the enemy has spikes. First Strikes from enemies can be avoided by dodging the attack or by using the [[Chill Out (badge)|Chill Out]] [[badge]]. | ||
First Strikes in the ''Mario & Luigi'' titles are similar to ''Paper Mario'''s First Strikes with one key difference | In ''[[Paper Mario: The Thousand-Year Door]]'', Mario will do a First Strike with an [[action command]], doing more damage and possibly defeating weak enemies, such as [[Goomba]]s and [[Dull Bones]]. | ||
In ''[[Paper Mario: Sticker Star]]'', a First Strike has an added mechanic. By collecting [[HP-Up Heart]]s, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a [[coin]] without starting the battle. Similar mechanics return in ''[[Paper Mario: Color Splash]]'', with attack power increasing with every [[Big Paint Star]] collected and enemies dropping more than one coin when defeated directly on a course with a First Strike. | |||
===''Mario & Luigi'' series=== | |||
First Strikes in the ''Mario & Luigi'' titles are similar to ''Paper Mario'''s First Strikes with one key difference – a first strike on one enemy in the field will damage all enemies in the battle. However, in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]'', the First Strike with a hammer works differently. When Mario or [[Luigi]] in ''Superstar Saga'', or [[Baby Mario]] or [[Baby Luigi]] in ''Partners in Time'', hammer an enemy on the overworld, all enemies in the battle become [[dizzy]]. In later ''Mario & Luigi'' games, a First Strike with a hammer instead damages all enemies. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', a First Strike with a hammer can also cause enemies to begin battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies Dizzy. [[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] on the enemy in ''Bowser's Inside Story'' and ''Bowser's Inside Story + Bowser Jr.'s Journey''. | |||
Enemies can also do first strikes to one of the characters. If the enemy or one of its projectiles hits a character in the back, they [[trip]] and cannot get up until it is their turn or if they are damaged by an attack. | Enemies can also do first strikes to one of the characters. If the enemy or one of its projectiles hits a character in the back, they [[trip]] and cannot get up until it is their turn or if they are damaged by an attack. | ||
==Official profiles== | ==Official profiles== | ||
Line 35: | Line 40: | ||
[[Category:Mario & Luigi: Superstar Saga Moves]] | [[Category:Mario & Luigi: Superstar Saga Moves]] | ||
[[Category:Paper Mario Special Moves]] | [[Category:Paper Mario Special Moves]] | ||
[[Category:Paper Mario: The Thousand-Year Door Moves]] | [[Category:Paper Mario: The Thousand-Year Door Moves]] | ||
[[it:Attacco Prioritario]] | [[it:Attacco Prioritario]] |
Revision as of 19:00, July 17, 2019
The First Strike is a technique that appears in the Paper Mario and the Mario & Luigi titles of role-playing Mario games.
History
Paper Mario series
In the Paper Mario series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like M. Bushes and Hurt Plants cannot be harmed by usage of a First Strike, and First Strikes can be used against Mario; for example, if a Koopa Troopa successfully attacks Mario with its shell, Mario will get hit by the First Strike and take damage.
In Paper Mario, Goompa first mentions this to Mario as they walk through Goomba Village. To do a First Strike, Mario can simply jump on the enemy, hit it with his hammer or with an attack from one of his partners, depending on whether or not the enemy has spikes. First Strikes from enemies can be avoided by dodging the attack or by using the Chill Out badge.
In Paper Mario: The Thousand-Year Door, Mario will do a First Strike with an action command, doing more damage and possibly defeating weak enemies, such as Goombas and Dull Bones.
In Paper Mario: Sticker Star, a First Strike has an added mechanic. By collecting HP-Up Hearts, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a coin without starting the battle. Similar mechanics return in Paper Mario: Color Splash, with attack power increasing with every Big Paint Star collected and enemies dropping more than one coin when defeated directly on a course with a First Strike.
Mario & Luigi series
First Strikes in the Mario & Luigi titles are similar to Paper Mario's First Strikes with one key difference – a first strike on one enemy in the field will damage all enemies in the battle. However, in Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time, the First Strike with a hammer works differently. When Mario or Luigi in Superstar Saga, or Baby Mario or Baby Luigi in Partners in Time, hammer an enemy on the overworld, all enemies in the battle become dizzy. In later Mario & Luigi games, a First Strike with a hammer instead damages all enemies. In Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, a First Strike with a hammer can also cause enemies to begin battle with the SPD-Down status ailment, and Hand Powers can now be used to perform First Strikes; Firebrand can also burn enemies and Thunderhand can also make enemies Dizzy. Bowser can also use First Strikes by punching or breathing fire on the enemy in Bowser's Inside Story and Bowser's Inside Story + Bowser Jr.'s Journey.
Enemies can also do first strikes to one of the characters. If the enemy or one of its projectiles hits a character in the back, they trip and cannot get up until it is their turn or if they are damaged by an attack.
Official profiles
Mario & Luigi: Dream Team
- Instruction manual description: "Use preemptive attacks to gain an advantage."