World 2-Airship (Super Mario Bros. 3): Difference between revisions
m (Unnecessary.) |
Trig Jegman (talk | contribs) mNo edit summary |
||
Line 2: | Line 2: | ||
{{Levelbox | {{Levelbox | ||
|title={{world|2|airship3}} | |title={{world|2|airship3}} | ||
|image=[[File:SMAS 2-A2. | |image=[[File:SMAS 2-A2.png]] | ||
|code=World 2-Airship | |code=World 2-Airship | ||
|world=[[Desert Land]] | |world=[[Desert Land]] | ||
Line 14: | Line 14: | ||
==Layout== | ==Layout== | ||
[[File:SMAS 2-A3. | [[File:SMAS 2-A3.png|thumb|left|200px|[[Mario]] fighting [[Morton Koopa Jr.]]]] | ||
The player starts at the bow of the ship, after being told by [[Toad (species)|Toad]] to recover the [[Kings|King's]] [[Magic wand]]. This [[airship]] is broken up in several places and has many [[Bill Blaster|Turtle Cannon]]s firing [[Bullet Bill]]s, turrets firing [[Cannonball]]s, and [[Rocky Wrench]]es placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several [[Semi-Solid Platform|semi-solid crate platforms]] the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver [[Warp Pipe]] at the end of the level will take the player to [[Morton Koopa Jr.]]'s chamber. Compared to [[Larry Koopa]] in the [[World 1-Airship (Super Mario Bros. 3)|previous airship level]], Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to [[Water Land]]. | The player starts at the bow of the ship, after being told by [[Toad (species)|Toad]] to recover the [[Kings|King's]] [[Magic wand]]. This [[airship]] is broken up in several places and has many [[Bill Blaster|Turtle Cannon]]s firing [[Bullet Bill]]s, turrets firing [[Cannonball]]s, and [[Rocky Wrench]]es placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several [[Semi-Solid Platform|semi-solid crate platforms]] the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver [[Warp Pipe]] at the end of the level will take the player to [[Morton Koopa Jr.]]'s chamber. Compared to [[Larry Koopa]] in the [[World 1-Airship (Super Mario Bros. 3)|previous airship level]], Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to [[Water Land]]. | ||
{{br|left}} | {{br|left}} |
Revision as of 13:00, May 16, 2019
Template:Levelbox
World 2-Airship is the ninth and final level of Desert Land in Super Mario Bros. 3, which is unlocked by clearing Template:World-link.
Layout
The player starts at the bow of the ship, after being told by Toad to recover the King's Magic wand. This airship is broken up in several places and has many Turtle Cannons firing Bullet Bills, turrets firing Cannonballs, and Rocky Wrenches placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several semi-solid crate platforms the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver Warp Pipe at the end of the level will take the player to Morton Koopa Jr.'s chamber. Compared to Larry Koopa in the previous airship level, Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to Water Land.
Enemies
Level statistics
- Power-ups: 1 (Super Mushroom or Fire Flower)
- 1-Up Mushrooms: 0
- Secret areas: 0