King Boo's Tricky Tiles: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 14: Line 14:
To complicate matters, the course also features a few [[Boo]]s that disguise themselves as red tiles; anyone who jumps on a Boo will fall into the lake below, losing a point before returning to their starting position. The Boos are shown at the beginning of the round before morphing into their tile forms; additionally, the fake tiles will shake periodically as the players race to the switches.
To complicate matters, the course also features a few [[Boo]]s that disguise themselves as red tiles; anyone who jumps on a Boo will fall into the lake below, losing a point before returning to their starting position. The Boos are shown at the beginning of the round before morphing into their tile forms; additionally, the fake tiles will shake periodically as the players race to the switches.


When half of King Boo's health is depleted, he will let out a roar of anger, make the courses more elaborate, with more Boos. At the beginning of each round, he will make one of the Boos switch places with a normal red tile before floating up to the screen and taunting the camera, preventing players from seeing the Boos as they morph into tiles.
When half of King Boo's health is depleted, he will let out a roar of anger, and make the courses more elaborate, with more Boos. At the beginning of each round, he will make one of the Boos switch places with a normal red tile before floating up to the screen and taunting the camera, preventing players from seeing the Boos as they morph into tiles.


The minigame ends once King Boo's health drops to zero - the player who lands the final blow gains an additional five points. After King Boo fades away, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame.
The minigame ends once King Boo's health drops to zero - the player who lands the final blow gains an additional five points. After King Boo fades away, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame.

Revision as of 01:06, April 20, 2019

Template:Minigame-infobox King Boo's Tricky Tiles is a Boss Battle minigame appearing in Mario Party 10. It takes place in Haunted Trail and pits players against King Boo.

Intro

The minigame takes place in a graveyard at night. The players are shown standing on stone pillars in a purple lake before the camera pans to the surrounding forest. King Boo is seen moving among the trees, but fades away when the camera focuses on him; suddenly, he pops up right in front of the players, startling them. He waggles his tongue and laughs evilly before the minigame begins.

Gameplay

King Boo will summon a course made of floating blue and red tiles; the players must navigate the course to reach switches that shine lights on King Boo for damage and points; orange switches are worth one point, while yellow switches are worth three. Players are temporarily immobilized while activating a switch, allowing their competitors to make more progress towards activating the other lights. After all available switches are pressed, the players will return to their starting positions as King Boo summons a new course.

To complicate matters, the course also features a few Boos that disguise themselves as red tiles; anyone who jumps on a Boo will fall into the lake below, losing a point before returning to their starting position. The Boos are shown at the beginning of the round before morphing into their tile forms; additionally, the fake tiles will shake periodically as the players race to the switches.

When half of King Boo's health is depleted, he will let out a roar of anger, and make the courses more elaborate, with more Boos. At the beginning of each round, he will make one of the Boos switch places with a normal red tile before floating up to the screen and taunting the camera, preventing players from seeing the Boos as they morph into tiles.

The minigame ends once King Boo's health drops to zero - the player who lands the final blow gains an additional five points. After King Boo fades away, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame.

Controls

+Control Pad − Move

In-game description

"Hop onto the switches to attack with light!"

Names in other languages

Language Name Meaning Notes
Japanese キングテレサのせきばんスイッチバトル[?]
Kingu Teresa no sekiban suicchi batoru
King Boo's Tablet Switch Battle
Dutch King Boo's Vliegende Vakjes[?] King Boo's Flying Compartments
German König-Buu-Huus Felderwirrwarr[?] King Boo's Space Confusion
Italian Interrutto-Re Boo[?] Portmanteau of interruttore (switch) and Re Boo (King Boo)
Portuguese Os Ladrilhos Espectrais do Rei Bu[?] King Boo's Spectral Tiles
Spanish (NOA) Baldosas luminosas del rey Bú[?] King Boo's Luminous Tiles
Spanish (NOE) Ráfagas de luz contra Rey Boo[?] Flashes of light vs. King Boo

Template:MP10 Minigames