Floor 1+ Donkey Kong: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{image}} | {{image}} | ||
{{about|the level called "Floor 1+ Donkey Kong" in the | {{about|the level called "Floor 1+ Donkey Kong" in the American English version|the level called "Floor 1+ Donkey Kong" in the British English version|[[Floor 2+ Donkey Kong]]}} | ||
{{Levelbox | {{Levelbox | ||
|title=Floor 1+ Donkey Kong | |title=Floor 1+ Donkey Kong | ||
Line 11: | Line 11: | ||
|after=[[Room 1-SP+|>>]] | |after=[[Room 1-SP+|>>]] | ||
}} | }} | ||
'''Floor 1+ Donkey Kong''' (titled '''Floor G+ Donkey Kong''' in the | '''Floor 1+ Donkey Kong''' (titled '''Floor G+ Donkey Kong''' in the British English version) is the [[Donkey Kong]] level in the Plus Mode version of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is a more difficult version of [[Floor 1 Donkey Kong]], the level's Normal Mode counterpart. | ||
==Overview== | ==Overview== |
Revision as of 16:36, April 14, 2019
It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.
- This article is about the level called "Floor 1+ Donkey Kong" in the American English version. For the level called "Floor 1+ Donkey Kong" in the British English version, see Floor 2+ Donkey Kong.
Template:Levelbox Floor 1+ Donkey Kong (titled Floor G+ Donkey Kong in the British English version) is the Donkey Kong level in the Plus Mode version of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!. It is a more difficult version of Floor 1 Donkey Kong, the level's Normal Mode counterpart.
Overview
As in the previous fight, the player must shoot Mini Marios into Donkey Kong while avoiding his obstacles. Donkey Kong also has the same tactic of changing position between three windows to evade the player's hits. However, more obstacles fall from above when Donkey Kong slams his fists after each hit. Long red girders, which previously only appeared later in the fight, now count among the smaller, normal obstacles. Often, gray clocks will accompany other obstacles, deducting 30 seconds from the timer upon being collected.
To defeat Donkey Kong, the player must land him six hits.
Mini Mario Card
The Mini Mario Card will appear after Donkey Kong is hit a second time, teleporting periodically from one window to another. Compared to the Normal Mode version, the card takes a longer time to appear in a window. A Mini Mario must be shot into the card to collect it. Template:MVDKMMA Levels