User:Pikazilla: Difference between revisions

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====Boss Rush====
====Boss Rush====
A level consisting of 5 bosses; each with additional traits to shake up the madness. Each stage has a key that the boss holds, needed to go to the next boss. The 3rd and 5th boss stage begins with a checkpoint before the battle begins.
A level consisting of 5 bosses; each with additional traits to shake up the madness. Each stage has a key that the boss holds, needed to go to the next boss. The 3rd and 5th boss stage begins with a checkpoint before the battle begins.
=====Mouser=====
Represented by a statue that needs to be destroyed by lobbing Bob-Ombs at it. The stage spawns Bob-Ombs frequently and the stage gets damaged by the bombs, making this effectively a timed boss fight.


=====Petey Piranha=====
=====Petey Piranha=====

Revision as of 10:27, March 12, 2019

Mario Maker Ideas

Levels

777

  1. Begin with trying to outrun Thwomps while short-hopping over a Goomba and doing a groundpound to prevent sliding on ice off a cliff.
  2. Wall jump between two walls that have Fire-Bars.
  3. Run on conveyor belts moving in opposite directions while avoiding cannons. A ceiling prevents Mario from jumping over the obstacles entirely. (Checkmark at the end)
  4. Jump on 3 Dry Bones over spikes to get a key, then jump back to unlock the door next to you.
  5. Use an ice path to slide under obstacles without sliding too far.
  6. Get around an indoor section full of Chainchomps. (Checkmark)
  7. Use Yoshi and Fire Mario to defeat a Giant Bowser blocking your path. A small Chainchomp will occasionally try to bite you if you stay too far away from Bowser.

Cannon Run

Lakitu's Clouds containing cannons pointed upwards will follow Mario as he runs. The closer to the end, the more cannons arrive to increase the pressure. Time is limited, so Mario cannot simply stop for a few seconds to dodge the cannons.

Resist Temptations

A level about avoiding what you would do naturally; stomp a Goomba, slide on a slope, get the powerup, ect...

Boss Rush

A level consisting of 5 bosses; each with additional traits to shake up the madness. Each stage has a key that the boss holds, needed to go to the next boss. The 3rd and 5th boss stage begins with a checkpoint before the battle begins.

Mouser

Represented by a statue that needs to be destroyed by lobbing Bob-Ombs at it. The stage spawns Bob-Ombs frequently and the stage gets damaged by the bombs, making this effectively a timed boss fight.

Petey Piranha

A Big Piranha Plant assisted by Fire Piranha Plants and Creeper Piranha Plants. Muchers function as a 'bottomless pit'.

Bowser Jr. & the Koopalings

Various Koopas (large, small, dry bones, clown kart, car...) spawn to represent the 7 Koopalings. Mario needs to bounce off of them or throw their shells to damage Bowser Jr.

Bowserzilla

Mario Kart

Race through an obstacle course. If any of the minions reach the finish line; they will trigger a button that drops Mario into lava. If Mario makes it to the end, Bowser's Axe is effectively the finish flag.

Custom Items

Gatling Gun

Have cannons rotating in a circle. To initiate delayed fire, the cannons will spawn at different times during a scrolling level.

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