Sleepy Head: Difference between revisions

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==Gameplay==
==Gameplay==
The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. In ''WarioWare Gold'', more items are introduced. The player instead must not tap the alarm clock or cell phone for the person to wake up and win the game.
The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. In ''WarioWare Gold'', there is a chance the item is an alarm clock or a cellphone, and the player must not tap either of them for the person to wake up and win the game.


*'''1st level difficulty:''' The player must tap on the can, gong, or xylophone three times.
*'''1st level difficulty:''' The person is a girl who is easy to wake up. The possible items can be a can, gong (exclusive to ''Gold''), or xylophone (exclusive to ''Gold'').
*'''2nd level difficulty:''' The player must tap on the drum, castanets, or guitar four times.
*'''2nd level difficulty:''' The person is a boy who is a bit hard to wake up. The possible items can be a drum, castanet (exclusive to ''Gold''), or guitar (exclusive to ''Gold'').
*'''3rd level difficulty:''' The player must tap on the swinging bell, moving can, or hopping frog five times.
*'''3rd level difficulty:''' The person is a man who is very hard to wake up. The possible items can be a swinging bell, moving can (exclusive to ''Gold''), or hopping frog (exclusive to ''Gold'').


==Names in other languages==
==Names in other languages==

Revision as of 19:11, January 11, 2019

Template:Minigame-infobox Sleepy Head is a microgame found in the Touch Training stage in WarioWare: Touched! It reappears in WarioWare Gold, where it is one of Kat and Ana's microgames.

Gameplay

The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. In WarioWare Gold, there is a chance the item is an alarm clock or a cellphone, and the player must not tap either of them for the person to wake up and win the game.

  • 1st level difficulty: The person is a girl who is easy to wake up. The possible items can be a can, gong (exclusive to Gold), or xylophone (exclusive to Gold).
  • 2nd level difficulty: The person is a boy who is a bit hard to wake up. The possible items can be a drum, castanet (exclusive to Gold), or guitar (exclusive to Gold).
  • 3rd level difficulty: The person is a man who is very hard to wake up. The possible items can be a swinging bell, moving can (exclusive to Gold), or hopping frog (exclusive to Gold).

Names in other languages

Language Name Meaning Notes
Japanese めざまし[?]
Mezamashi
Alarm
Chinese 叫醒[?]
Jiàoxǐng
Wake up
Italian Buon giorno![?] Good morning!

Template:WarioWare: Touched! Microgames Template:WWG Microgames