Ultra Machine: Difference between revisions
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In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame. | In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame. | ||
* '''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls | * '''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight. | ||
* '''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high | * '''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high. | ||
* '''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs | * '''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies. | ||
As the speed increases, the player has to hit fewer balls. | As the speed increases, the player has to hit fewer balls. |
Revision as of 16:10, November 20, 2018
Template:Minigame-infobox Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.
Gameplay
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
- 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
- 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
- 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.
Names in other languages
Language | Name | Meaning | Notes |
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