Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions

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==Gameplay==
==Gameplay==
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Cranky Kong|his father]] from [[Mario]].
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Cranky Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Junior must climb the vines to knock the fruit down in the first two levels.


*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Junior must climb up to knock down two fruits.
*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Junior must climb up to knock down two fruits.

Revision as of 21:08, October 25, 2018

Template:Minigame-infobox Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically Stage 4. It reappears in WarioWare Gold in 18-Volt's set, where it takes place in Stage 1, with the third difficulty level taking place in Stage 4.

Gameplay

The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario. In WarioWare Gold, Junior must climb the vines to knock the fruit down in the first two levels.

  • Level 1: There are no enemies. In WarioWare Gold, Junior must climb up to knock down two fruits.
  • Level 2: Junior must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
  • Level 3: Junior must avoid two Nitpickers, both going at unpredictable speeds.

Template:WarioWare: Twisted! Microgames Template:WWG Microgames