Telephone Room: Difference between revisions
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Revision as of 17:13, October 11, 2018
Template:RoomboxTemplate:LM Mansion Map The Telephone Room is a room in Area Four of Luigi's Mansion in Luigi's Mansion.
In the Telephone Room, Luigi receives several telephone calls, one from a Toad and one from Professor E. Gadd. After Luigi captures Uncle Grimmly, Luigi captures two Mr. Bones to light up the Telephone Room.
Description
The Telephone Room is a rather large room. On the west wall there is a large cabinet in front of which is a small table and a small sofa. The middle of the room is empty except for a large chest on the north wall. Along the south wall there are three small rotary telephones, side-by-side. Finally, on the east wall, there is a cabinet, identical to the first, and two additional large chests.
Ghosts in the Telephone Room
- Two Mr. Bones (30 HP each)
Ghosts in the Telephone Room during the Blackout
- One Gold Ghost (10 HP)
- One Purple Puncher (20 HP)
- One Blue Twirler (30 HP)
Ghosts in the Telephone Room in the PAL Hidden Mansion
- Four Bowling Ghosts (0 HP each)
- Two Blue Blazes (30 HP each)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 電話の部屋[?] | Telephone Room | |
French | Salle du téléphone[?] | Telephone Room |
Trivia
- When Luigi answers the Toad's phone call, Toad will ask who is speaking. The player then has the option to choose either Luigi or Bowser. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad hangs up and calls one of the other three phones. Then, the same conversation commences, this time without the option to state the player's identity.
- When Luigi picks up the phone during the blackout, the player can see a displaced shadow that vaguely resembles Luigi hanging from a noose, though this can technically be seen at various points throughout the game when the camera zooms in on Luigi, such as when he is talking with a Toad or with E. Gadd over the Game Boy Horror, due to the shadow's location being dependent on the camera, which normally is constantly facing the same direction. This does not return in the 3DS version,[1] likely due to the shadow system being improved, and as such no longer relying on the camera facing a specific way to render them in the correct location.