Super Mario 3D World playable characters' statistics: Difference between revisions
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! Statistics !! [[File:SM3DW Mario HUD Icon.png|link=Mario]]<br>''Mario'' !! [[File:SM3DW Luigi HUD Icon.png|link=Luigi]]<br>''Luigi'' !! [[File:SM3DW Peach HUD Icon.png|link=Princess Peach]]<br>''Peach'' !! [[File:SM3DW Toad HUD Icon.png|link=Toad]]<br>''Toad'' !! [[File:SM3DW Rosalina HUD Icon.png|link=Rosalina]]<br>''Rosalina'' !! [[File:SM3DW Captain Toad HUD Icon.png|link=Captain Toad]]<br>''Captain | ! Statistics !! [[File:SM3DW Mario HUD Icon.png|link=Mario]]<br>''Mario'' !! [[File:SM3DW Luigi HUD Icon.png|link=Luigi]]<br>''Luigi'' !! [[File:SM3DW Peach HUD Icon.png|link=Princess Peach]]<br>''Peach'' !! [[File:SM3DW Toad HUD Icon.png|link=Toad]]<br>''Toad'' !! [[File:SM3DW Rosalina HUD Icon.png|link=Rosalina]]<br>''Rosalina'' !! [[File:SM3DW Captain Toad HUD Icon.png|link=Captain Toad]]<br>''Captain Toad” | ||
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! ''BrakeFrame'' | ! ''BrakeFrame'' |
Revision as of 14:25, August 26, 2018
The following are the statistics of the playable characters of Super Mario 3D World in the format used by the game.[1] The terms in italics are directly derived from the game's data.
When the value of the statistics is not defined, it is set to the default value. Currently the default values of each statistics are not known.
Statistics of the characters
Effects
Currently, the statistics with known effect are:
- BrakeFrame: the frame at which braking starts when no directional input is given.
- BrakeFrameOnIce: the frame at which braking on ice starts when no directional input is given.
- DashBrakeFrame: the frame at which braking starts after a Dash when no directional input is given.
- DashMaxSpeed: the maximum speed while dashing.
- Gravity: the strength of the gravity force acting on the character.
- InvincibleDashSpeed: the maximum speed while dashing during the effect of a Super Star.
- LongJumpFastSpeed: the maximum speed during a Long Jump.
- NormalMaxSpeed: the maximum speed while walking.
- SuperDashSpeed: the maximum speed during a Super Dash.
- SuperDashStartAnimFrame: the frame at which the animation related to the charging of the Super Dash is shown.
- SuperDashTimer: the number of frames needed to fully charge and start the Super Dash.
- SuperDashTimerBoomerang: the number of frames needed to fully charge and start the Super Dash when transformed by a Boomerang Flower.
- SuperDashTimerFire: the number of frames needed to fully charge and start the Super Dash when transformed by a Fire Flower.
- SuperDashTimerMini: the number of frames needed to fully charge and start the Super Dash when reduced to Small Form.
- SuperDashTimerRaccoonDog: the number of frames needed to fully charge and start the Super Dash when transformed by a Super Leaf.
- SuperDashTimerRaccoonDogWhite: the number of frames needed to fully charge and start the Super Dash when transformed by an Invincibility Leaf.