Animal Crossing: Wild World: Difference between revisions
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|image=[[File:WWSM Animal Crossing - Wild World.png|250px]] | |image=[[File:WWSM Animal Crossing - Wild World.png|250px]] | ||
|appeared_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]'' | |appeared_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]'' | ||
|type=[[9-Volt]] and [[18-Volt]] ('' | |type=[[9-Volt]] and [[18-Volt]] (''Smooth Moves'')<br>18-Volt (''Gold'') | ||
|info=''"When your bobber bobs, reel it in! 2005: Animal Crossing: Wild World / Nintendo DS"'' | |info=''"When your bobber bobs, reel it in! 2005: Animal Crossing: Wild World / Nintendo DS"'' | ||
|form="The Remote Control" | |form="The Remote Control" |
Revision as of 14:02, August 25, 2018
Template:Minigame-infobox Animal Crossing: Wild World is one of 9-Volt and 18-Volt's microgames in WarioWare: Smooth Moves. It reappears in WarioWare Gold, where it is one of 18-Volt's microgames. It is set in the Nintendo DS game of the same name.
Gameplay
The object is to catch the fish by waiting for it to pull the bait, then pulling the Wii Remote out to catch it.
- Level 1: One fish.
- Level 2: One patient fish.
- Level 3: Two patient fish.
Trivia
- Despite being named after Animal Crossing: Wild World, the second game in the Animal Crossing series, the microgame also features elements from the first game in the series, including the presence of lilies in the pond, and the background music being the "12 PM" theme from that game. In the WarioWare Gold version, however, the "3 PM" theme from Animal Crossing: Wild World and Animal Crossing: City Folk plays instead.