Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions
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'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically [[Stage 4 (Donkey Kong Jr.)|Stage 4]]. It reappears in [[WarioWare Gold]] in [[18-Volt]]'s set. | '''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically [[Stage 4 (Donkey Kong Jr.)|Stage 4]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set. | ||
==Gameplay== | ==Gameplay== | ||
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[[Category:WarioWare: Twisted! Microgames]] | [[Category:WarioWare: Twisted! Microgames]] | ||
[[Category:WarioWare Gold Microgames]] | [[Category:WarioWare Gold Microgames]] | ||
Revision as of 19:37, August 22, 2018
Template:Minigame-infobox Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically Stage 4. It reappears in WarioWare Gold in 18-Volt's set.
Gameplay
The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario.
- Level 1: There are no enemies. In WarioWare Gold, Junior must climb up to knock down two fruits.
- Level 2: Junior must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
- Level 3: Junior must avoid two Nitpickers, both going at unpredictable speeds.