Butterflies (microgame): Difference between revisions
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'''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]'' | '''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''{{'}}s tutorial. | ||
==Gameplay== | ==Gameplay== | ||
There are three objects placed randomly in the stage: | There are three objects placed randomly in the stage: two butterflies and one blue ribbon. The player has to tap both of the butterflies. | ||
==Lesson== | ==Lesson== | ||
Line 38: | Line 38: | ||
|JapR=Chōcho-ate | |JapR=Chōcho-ate | ||
|JapM=Adressed to butterfly}} | |JapM=Adressed to butterfly}} | ||
==See | ==See also== | ||
*[[Ladybug]] | *[[Ladybug]] | ||
*[[Balloon POP!]] | *[[Balloon POP!]] | ||
{{WWDIY Microgames}} | {{WWDIY Microgames}} | ||
[[Category:WarioWare: D.I.Y. Microgames]] | [[Category:WarioWare: D.I.Y. Microgames]] |
Revision as of 08:35, July 17, 2018
Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.
Gameplay
There are three objects placed randomly in the stage: two butterflies and one blue ribbon. The player has to tap both of the butterflies.
Lesson
The lesson consists of 8 steps:
- Step 1: Putting it all together!
- The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
- Step 2: Using objects from another game!
- The player learns how to import objects from other microgames, including the Diamond Software microgames.
- Step 3: Using music from another game!
- The player learns how to import music from other microgames.
- Step 4: Placing an object in a general area!
- The player learns how to set a random location for an object to appear in in a general area.
- Step 5: Copying an object and its AI!
- The player learns how to duplicate objects and their AI.
- Step 6: Two win conditions!
- The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
- Step 7: AI -- the big picture!
- Penny reviews the concept of AI, or action instructions, more in-depth.
- Step 8: Changing the object display order!
- The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.
Names in other languages
Language | Name | Meaning | Notes |
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