Level B-3: Difference between revisions

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Along the sides and the middle of the stage, there are [[Warp Pipe|Pipes]] that connect different floors. There is also a [[Spring#Mario vs. Donkey Kong series|High Spring]] slot under the bottom entrance of each Pipe, which can be turned solid to help the Minis reach it. [[Red Girder]] Rivets are also present in the area, helping the player create connections between platforms and floors.
Along the sides and the middle of the stage, there are [[Warp Pipe|Pipes]] that connect different floors. There is also a [[Spring#Mario vs. Donkey Kong series|High Spring]] slot under the bottom entrance of each Pipe, which can be turned solid to help the Minis reach it. [[Red Girder]] Rivets are also present in the area, helping the player create connections between platforms and floors.


One Mini Mario starts in an alcove with a [[10 Gold Coin|Large Coin]] on the left, under which the player must draw a Red Girder slope to protect the toy from falling into a pit of [[Spike Trap|spikes]]. The other Mini Mario starts in the bottom right corner, facing a High Spring slot that can be filled in to help the toy reach a higher floor. Finally, the Mini Peach starts higher up, facing a gap with [[Coin]]s that leads to the previous Mini Mario. The Minis must use a Pipe and High Springs to climb the left side of the level, then pass through an opening marked by Rivets, after which a Red Girder slope needs to be built between two other Rivets lower down. This slope leads directly to the goal [[door]] in the center of the course.
One Mini Mario starts in an alcove with a [[10 Gold Coin|Large Coin]] on the left, under which the player must draw a Red Girder slope to protect the toy from falling into a pit of [[Spike Trap|spikes]]. The other Mini Mario starts in the bottom right corner, facing a High Spring slot that can be filled in to bounce the toy to a higher floor. Finally, the Mini Peach starts higher up, facing a gap with [[Coin]]s that leads to the previous Mini Mario. The Minis must use a Pipe and High Springs to climb the left side of the level, then pass through an opening marked by Rivets, after which a Red Girder slope needs to be built between two other Rivets lower down. This slope leads directly to the goal [[door]] in the center of the course.


===M Coin===
===M Coin===

Revision as of 12:11, June 30, 2018

Not to be confused with World B-3.

Template:Levelbox Level B-3 is the third course in the Bonus 1 set and the third Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Jumpy Jungle.

The level features two Mini Marios and a Mini Peach.

Overview

Map of Level B-3
Level map

Along the sides and the middle of the stage, there are Pipes that connect different floors. There is also a High Spring slot under the bottom entrance of each Pipe, which can be turned solid to help the Minis reach it. Red Girder Rivets are also present in the area, helping the player create connections between platforms and floors.

One Mini Mario starts in an alcove with a Large Coin on the left, under which the player must draw a Red Girder slope to protect the toy from falling into a pit of spikes. The other Mini Mario starts in the bottom right corner, facing a High Spring slot that can be filled in to bounce the toy to a higher floor. Finally, the Mini Peach starts higher up, facing a gap with Coins that leads to the previous Mini Mario. The Minis must use a Pipe and High Springs to climb the left side of the level, then pass through an opening marked by Rivets, after which a Red Girder slope needs to be built between two other Rivets lower down. This slope leads directly to the goal door in the center of the course.

M Coin

The M Coin is located in a tight space on the top left corner. To reach it, the Minis must climb the left Pipe and use a High Spring immediately after that. The player must also draw a Red Girder wall where the High Spring bounces the toys to change their direction and cause them to walk into the M Coin.

High scores

The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.

  • Bronze trophy: 6000 points
  • Silver trophy: 9000 points
  • Gold trophy: 15000 points

Statistics

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.

Template:MVDKTS Levels