Super Jump (Super Mario RPG): Difference between revisions

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(Split per TPP. Anyone who's played SMRPG mind filling in the rest of the infobox?)
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{{split|Super Jump (Super Mario RPG: Legend of the Seven Stars)|Super Jump (Super Paper Mario)}}
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{{about|the move used in Super Mario RPG: Legend of the Seven Stars and Super Paper Mario|other uses of the term "Super Jump"|[[Super Jump (disambiguation)]]}}
{{italic title|Super Jump (''Super Mario RPG: Legend of the Seven Stars'')}}
[[File:Super_Jump.PNG|thumb|Luigi using the Super Jump in ''Super Paper Mario'']]
{{SMRPG Moves|name=Super Jump|[[Mario]]|||Damage||One enemy||}}
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards, like a spring, followed by a slight stream of trailing stars, which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 7. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]] along with [[Shadoo]]'s first form in the [[Flopside Pit of 100 Trials]].


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Janpu
|JapR=Sūpā Janpu
|JapM=Super Jump}}
|JapM=Super Jump}}
{{Super Mario RPG}}
{{Super Mario RPG}}
{{SPM}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
[[Category:Super Paper Mario Moves]]

Revision as of 02:30, April 18, 2018

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Template:SMRPG Moves The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.

Names in other languages

Language Name Meaning Notes

Template:Super Mario RPG