Checkpoint: Difference between revisions
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'''Checkpoints''' are objects within a [[level]] which mark the point where the player can continue from after losing a [[extra life|life]]. | |||
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints were unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] served as a checkpoint, as did the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]], and ''[[Super Mario Bros. 3]]'' went without any form of checkpoint in its short levels. | |||
The first ''[[Super Mario (series)|Super Mario]]'' game to introduce a specific checkpoint, i.e., an object which did not serve any other purpose, was the [[Midway Gate]] of ''[[Super Mario World]]'' |
Revision as of 18:27, March 17, 2018
Checkpoints are objects within a level which mark the point where the player can continue from after losing a life.
In Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Land, checkpoints were unmarked, with the player simply resuming from a place in the level they had passed; while in Super Mario Bros. 2, every Warp Door served as a checkpoint, as did the rockets from Worlds 4-2 and 7-1, and Super Mario Bros. 3 went without any form of checkpoint in its short levels.
The first Super Mario game to introduce a specific checkpoint, i.e., an object which did not serve any other purpose, was the Midway Gate of Super Mario World