Microgame: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Not official.)
No edit summary
Line 1: Line 1:
[[File:WARIOGame.png|200px|thumb|The microgame [[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]], from ''[[WarioWare: D.I.Y. Showcase]].]]
[[File:WARIOGame.png|200px|thumb|The microgame [[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]], from ''[[WarioWare: D.I.Y. Showcase]].]]
[[File:GameGrid9Volt.png|200px|thumb|left|[[9-Volt]]'s microgame grid in ''[[WarioWare, Inc.: Mega Microgame$!]]''.]]
[[File:GameGrid9Volt.png|200px|thumb|left|[[9-Volt]]'s microgame grid in ''[[WarioWare, Inc.: Mega Microgame$!]]''.]]
'''Microgames''' are short [[minigame]]s first appearing in ''[[Mario Artist: Polygon Studio]]'' and later in the [[WarioWare (series)|''WarioWare'' series]]. In the ''WarioWare'' series, each WarioWare, Inc. developer typically has a different style or control type of microgame. In ''[[WarioWare, Inc.: Mega Microgame$!]]'' and in ''[[WarioWare: Twisted!]]'', the average microgames are 8 beats (4 seconds) long, but Orbulon's ones and two ones of Wario-Man in ''WarioWare: Twisted!'', which require thinking, are 16 beats (8 seconds) long, and [[Fronk]] microgames are 4 beats (2 seconds) long. Also WarioWatch's microgames in ''WarioWare: Twisted!'' have a unique time limit which will result in a [[Game Over]], but the timer for the other microgames will appear if the player has not completed the microgame for a long time. In ''[[WarioWare: Touched!]]'' and ''[[WarioWare: D.I.Y. Showcase]]'', Orbulon does not offer a set of microgames; all the other developers have microgames that last twice the time and partly require of thinking, making Orbulon's special role in previous installments obsolete. The same goes for ''[[WarioWare: Smooth Moves]]'' and ''[[WarioWare: D.I.Y.]]'', although in those games, Wario, Dribble and Spitz and Penny in ''WarioWare: Smooth Moves'' and Mona, Jimmy T. and Young Cricket in ''WarioWare: D.I.Y.'' don't have microgames that last twice the time to complete. Some microgames, such as [[Gold Digger]], [[Dry Eye]], [[Crazy Cars]] and [[9-Volt]]'s microgames, are recurring.
'''Microgames''' are short [[minigame]]s first appearing in ''[[Mario Artist: Polygon Studio]]'' and later in the [[WarioWare (series)|''WarioWare'' series]].


The term "microgame" is, according to <i>[[Mario Party Advance]]</i>'s manual, also applied to any small challenge given in that game's quests. As such, the microgames of ''Mario Party Advance'' can be very varying in style, purpose, and simplicity; completing a microgame typically rewards the player with a [[Gaddget]].
In the ''WarioWare'' series, each WarioWare, Inc. developer typically has a microgame set themed around a different style or control scheme. Each microgame requires simple actions to beat, involving either quickly completing a task or surviving until it is over. Boss microgames are longer variants, played after a number of regular microgames during character stages. With the exception of those from ''[[WarioWare: D.I.Y.]]'' and ''[[WarioWare: D.I.Y. Showcase]]'', all microgames have three difficulty levels.
 
In ''[[WarioWare, Inc.: Mega Microgame$!]]'' and in ''[[WarioWare: Twisted!]]'', average microgames are 8 beats (4 seconds, at normal speed) long. In ''Mega Microgame$!'', Orbulon's microgames are an exception, being 16 beats long (8 seconds). In ''Twisted!'', Orbulon's microgames and two of Wario-Man's ones are 16 beats long as well. Also in this game, [[Fronk]] microgames are only 4 beats (2 seconds) long and the WarioWatch has a timer for the whole stage rather than each individual microgame. Later games feature double-length microgames in many characters' stages, making Orbulon's special role in previous installments obsolete.


In ''[[Super Smash Bros. Brawl]]'' & ''[[Super Smash Bros. for Nintendo 3DS]]'', the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] is made up of a series of microgames. If the players win the microgame, they are rewarded with item effects, including growing ([[Super Mushroom]]s) and becoming invincible ([[Star]]s). Also, in ''[[Super Smash Bros. for Wii U]]'', there is a stage called [[Gamer (stage)|Gamer]], based off of Game & Wario.
In ''[[Super Smash Bros. Brawl]]'' & ''[[Super Smash Bros. for Nintendo 3DS]]'', the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] is made up of a series of microgames. If the players win the microgame, they are rewarded with item effects, including growing ([[Super Mushroom]]s) and becoming invincible ([[Star]]s).


In ''[[Game & Wario]]'', microgames are present in [[9-Volt]]'s minigame, [[Gamer]]. Some of them are recreations of microgames from past games (i.e. [[Gold Digger]] and [[Sole Man]]).
In ''[[Game & Wario]]'', microgames are present in [[9-Volt]]'s minigame, [[Gamer]]. Some of them are recreations of microgames from past games (i.e. [[Gold Digger]] and [[Sole Man]]).
The term "microgame" is, according to <i>[[Mario Party Advance]]</i>'s manual, also applied to any small challenge given in that game's quests. As such, the microgames of ''Mario Party Advance'' can be very varying in style, purpose, and simplicity; completing a microgame typically rewards the player with a [[Gaddget]].


==''WarioWare'' microgame lists==
==''WarioWare'' microgame lists==

Revision as of 12:06, March 17, 2018

Microgames are short minigames first appearing in Mario Artist: Polygon Studio and later in the WarioWare series.

In the WarioWare series, each WarioWare, Inc. developer typically has a microgame set themed around a different style or control scheme. Each microgame requires simple actions to beat, involving either quickly completing a task or surviving until it is over. Boss microgames are longer variants, played after a number of regular microgames during character stages. With the exception of those from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, all microgames have three difficulty levels.

In WarioWare, Inc.: Mega Microgame$! and in WarioWare: Twisted!, average microgames are 8 beats (4 seconds, at normal speed) long. In Mega Microgame$!, Orbulon's microgames are an exception, being 16 beats long (8 seconds). In Twisted!, Orbulon's microgames and two of Wario-Man's ones are 16 beats long as well. Also in this game, Fronk microgames are only 4 beats (2 seconds) long and the WarioWatch has a timer for the whole stage rather than each individual microgame. Later games feature double-length microgames in many characters' stages, making Orbulon's special role in previous installments obsolete.

In Super Smash Bros. Brawl & Super Smash Bros. for Nintendo 3DS, the WarioWare, Inc. stage is made up of a series of microgames. If the players win the microgame, they are rewarded with item effects, including growing (Super Mushrooms) and becoming invincible (Stars).

In Game & Wario, microgames are present in 9-Volt's minigame, Gamer. Some of them are recreations of microgames from past games (i.e. Gold Digger and Sole Man).

The term "microgame" is, according to Mario Party Advance's manual, also applied to any small challenge given in that game's quests. As such, the microgames of Mario Party Advance can be very varying in style, purpose, and simplicity; completing a microgame typically rewards the player with a Gaddget.

WarioWare microgame lists

There are a total of 1002-1164 microgames in the series (not counting WarioWare: Snapped! and Game & Wario). There are also 47 boss microgames in the series (when counting Windbag from Gamer from Game & Wario).

Names in other languages

Language Name Meaning Notes
Japanese プチゲーム[?]
Puchi gemu
Small game
German Mikrospiel[?] Microgame
Spanish Microjuego[?] Microgame

Template:WW Microgames