Zero Flame: Difference between revisions

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[[File:Zero Flame.png|thumb|[[Wario]] about to be hit by the '''Zero Flame'''.]]
[[File:Zero Flame.png|thumb|[[Wario]] about to be hit by the Zero Flame]]
The '''Zero Flame''' is [[Bowser]]'s attack in ''[[Mario Party DS]]''. He uses it on [[Bowser's Pinball Machine|his board]]. When hit by it, the player will lose all of his or her [[star|Stars]] or [[coin|Coins]], but not items. Fortunately, one can only be hit by the Zero Flame if one lands on 1 of the 3 [[Event Space|Green Spaces]] by the plunger. Although the plunger will most likely fire the player into the [[Bowser Zone]], there is a one out of ten chance that he or she will be shot instead into the [[Star Zone]]. All of the Green Spaces in the Bowser Zone activate the Zero Flame. If the player has a [[Double Dice Set|Double]]/[[Triple Dice Set]], [[Warp Dice Block]], or the [[Star Pipe]], they can easily escape the Bowser Zone and avoid the flame.
The '''Zero Flame''' is [[Bowser]]'s attack in ''[[Mario Party DS]]''. He uses it on [[Bowser's Pinball Machine|his board]]. When hit by it, the player will lose all of their [[Star (Mario Party series)|Stars]] or [[coin]]s, but not items. Fortunately, one can only be hit by the Zero Flame if one lands on 1 of the 3 [[Event Space|Green Spaces]] by the plunger. Although the plunger will most likely fire the player into the [[Bowser Zone]], there is a one out of ten chance that they will be shot instead into the [[Star Zone]]. All of the Green Spaces in the Bowser Zone activate the Zero Flame. If the player has a [[Double Dice Set|Double]]/[[Triple Dice Set]], [[Warp Dice Block]], or the [[Star Pipe]], they can easily escape the Bowser Zone and avoid the flame.


==Trivia==
==Trivia==

Revision as of 10:35, February 13, 2018

Wario about to be hit by the Zero Flame

The Zero Flame is Bowser's attack in Mario Party DS. He uses it on his board. When hit by it, the player will lose all of their Stars or coins, but not items. Fortunately, one can only be hit by the Zero Flame if one lands on 1 of the 3 Green Spaces by the plunger. Although the plunger will most likely fire the player into the Bowser Zone, there is a one out of ten chance that they will be shot instead into the Star Zone. All of the Green Spaces in the Bowser Zone activate the Zero Flame. If the player has a Double/Triple Dice Set, Warp Dice Block, or the Star Pipe, they can easily escape the Bowser Zone and avoid the flame.

Trivia

  • When the Zero Flame is spit, a large number 0 appears over the player's head.