Super Mario 3D World playable characters' statistics: Difference between revisions
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(Creating a page listing the statistics of the playable characters in Super Mario 3D World, more statistics will need to be expalined, but for the moment I have to go) |
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The following are the statistics of the playable characters of ''[[Super Mario 3D World]]'' in the format used by the game.<ref>[https://docs.google.com/spreadsheets/d/e/2PACX-1vSjyRS1djYDVwj0fRG8obFjcjda5FcJqKa0jNgNxbp4o-DgCfRd9iRBX-dZbKs66O90QbS5YlIHT-7P/pubhtml A transcription of the playable characters's statistics of ''Super Mario 3D World''].</ref> | The following are the statistics of the playable characters of ''[[Super Mario 3D World]]'' in the format used by the game.<ref>[https://docs.google.com/spreadsheets/d/e/2PACX-1vSjyRS1djYDVwj0fRG8obFjcjda5FcJqKa0jNgNxbp4o-DgCfRd9iRBX-dZbKs66O90QbS5YlIHT-7P/pubhtml A transcription of the playable characters's statistics of ''Super Mario 3D World''].</ref> | ||
When the value of the statistics is not defined, it is set to the | When the value of the statistics is not defined, it is set to the default value. Currently the default values of each statistics are not known. | ||
==Statistics of the characters== | ==Statistics of the characters== |
Revision as of 23:03, December 16, 2017
The following are the statistics of the playable characters of Super Mario 3D World in the format used by the game.[1]
When the value of the statistics is not defined, it is set to the default value. Currently the default values of each statistics are not known.
Statistics of the characters
Effects
Currently, the statistics with known effect are:
- BrakeFrame: the frame at which braking starts when no directional input is given.
- BrakeFrameOnIce: the frame at which braking on ice starts when no directional input is given.
- DashBrakeFrame: the frame at which braking starts after a Dash when no directional input is given.
- DashMaxSpeed: the maximum speed while dashing.
- Gravity: the strength of the gravity force acting on the character.
- InvincibleDashSpeed: the maximum speed while dashing during the effect of a Super Star.
- LongJumpFastSpeed: the maximum speed during a Long Jump.
- NormalMaxSpeed: the maximum speed while walking.
- SuperDashSpeed: the maximum speed during a Super Dash.
- SuperDashStartAnimFrame: the frame at which the animation related to the charging of the Super Dash is shown.
- SuperDashTimer: the number of frames needed to fully charge and start the Super Dash.
- SuperDashTimerBoomerang: the number of frames needed to fully charge and start the Super Dash when transformed by a Boomerang Flower.
- SuperDashTimerFire: the number of frames needed to fully charge and start the Super Dash when transformed by a Fire Flower.
- SuperDashTimerMini: the number of frames needed to fully charge and start the Super Dash when reduced to Small Form.
- SuperDashTimerRaccoonDog: the number of frames needed to fully charge and start the Super Dash when transformed by a Super Leaf.
- SuperDashTimerRaccoonDogWhite: the number of frames needed to fully charge and start the Super Dash when transformed by an Invincibility Leaf.