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| {{about|the collectible item|the gear-like obstacle|[[Cog (obstacle)|here]]|the platform in [[Super Mario Land 2: 6 Golden Coins]]|[[Cog (Super Mario Land 2: 6 Golden Coins)|here]]}}
| | '''Cog''' may refer to... |
| {{item-infobox
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| |image=[[File:COG_DKC3.gif]] [[File:PM2_Cog.gif]]
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| |first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
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| |latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
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| |description=''"A cog needed to operate the crane."'' <!--this quotation is from paper mario the thousand year door-->
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| }}
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| A '''Cog''' is an item that first appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. There are five Cogs in all, and each one is critical in raising the [[Knautilus]].
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| Whenever [[Dixie Kong|Dixie]] and [[Kiddy Kong]] clear a level for the first time in [[Krematoa]], they receive a Cog upon raising the level's [[Level Flag]]. While the [[Kong]]s have no real use for any of the Cogs, by taking them to [[Boomer (bear)|Boomer]], he inserts them into a strange machine in his bomb shelter. Although the Cogs apparently do nothing at first, once all five of them are inserted into Boomer's machine, they reawaken the dormant volcano within Krematoa, and, more importantly, trigger the Knautilus into rising from Krematoa's lake.
| | *[[Cog (obstacle)|Cog]], an obstacle in several games |
| | *[[Cog (Super Mario Land 2: 6 Golden Coins)|Cog]], a platform in ''[[Super Mario Land 2: 6 Golden Coins]]''. |
| | *[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]], an item in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. |
| | *[[Cog (Paper Mario: The Thousand-Year Door)|Cog]], an item in ''[[Paper Mario: The Thousand-Year Door]]''. |
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| [[File:Cog and teleporter.png|thumb|left|Mario getting the '''Cog''']]
| | {{disambig}} |
| Another Cog is found in the [[X-Naut Fortress]] in the game ''[[Paper Mario: The Thousand-Year Door]]''. It's on top of a shelf in the room with the [[Yux]] experiments. Mario reaches it by going through a vent.
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| Return it to the prize-grabber crane machine on Sublevel 1, then press the left, right, and middle buttons in that order to activate the crane. The crane is in a strange room with fancy devices, and a platform covered in prizes.
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| Work the crane by pressing A to go to the left and press B to go back. The Feeling Fine badge and a [[Star Piece (Paper Mario)|Star Piece]] can be obtained on the platform, along with some coins.
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| {{DKC3}} | |
| {{PMTTYD Items}}
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| [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Items]]
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| [[Category:Paper Mario: The Thousand-Year Door Special Items]]
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| [[de:Zahnrad]]
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