Super Mario 128: Difference between revisions

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*''[[Super Smash Bros. Melee]]'' features an Event Match called "Super Mario 128" (Event Match #22). In this event, the fighter must defeat 128 tiny Marios.
*''[[Super Smash Bros. Melee]]'' features an Event Match called "Super Mario 128" (Event Match #22). In this event, the fighter must defeat 128 tiny Marios.
 
*128 is the sum of 64+64,most likely based off the system it was designed to play on,the [[Nintendo 64]].
[[Category: Games]]
[[Category: Games]]
[[Category: Cancelled Games]]
[[Category: Cancelled Games]]
[[Category: Tech Demos]]
[[Category: Tech Demos]]

Revision as of 22:03, August 21, 2007

A screenshot from an early version of the game.

Super Mario 128 is the name of a series of projects by Nintendo to create a sequel to Super Mario 64. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured over one hundred Marios on screen at once. Other features of the demo included the use of "rapid generation", later seen in the game Pikmin, and "sphere walking", seen in the upcoming Super Mario Galaxy. Some confuse Super Mario 128 with Super Mario Galaxy, a game that incorporates the experiments from the Super Mario 128 project. However, Super Mario Galaxy may be the culmination of the project's work, as Super Mario 128 sought to create an innovative sequel to Super Mario 64.

Recently, though, during his keynote speech at the Game Developers Conference 2007, Shigeru Miyamoto revealed what eventually happened to Super Mario 128. "What happened to Mario 128?" said Miyamoto at the end of his keynote, "most of you already played it...," then the screen showed that Mario 128 equaled Pikmin.

Trivia

  • Super Smash Bros. Melee features an Event Match called "Super Mario 128" (Event Match #22). In this event, the fighter must defeat 128 tiny Marios.
  • 128 is the sum of 64+64,most likely based off the system it was designed to play on,the Nintendo 64.