Sleepy Head: Difference between revisions
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The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. | The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. | ||
*'''1st level difficulty:''' | *'''1st level difficulty:''' The player must tap on the can three times. | ||
*'''2nd level difficulty:''' | *'''2nd level difficulty:''' The player must tap on the drum four times. | ||
*'''3rd level difficulty:''' | *'''3rd level difficulty:''' The player must tap on the swinging bell five times. | ||
The player must score 20 points or more to clear the microgame. | The player must score 20 points or more to clear the microgame. |
Revision as of 14:09, September 22, 2017
Sleepy Head is a microgame found in the Touch Training stage in WarioWare: Touched!
Gameplay
The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses.
- 1st level difficulty: The player must tap on the can three times.
- 2nd level difficulty: The player must tap on the drum four times.
- 3rd level difficulty: The player must tap on the swinging bell five times.
The player must score 20 points or more to clear the microgame.
Controls
Touch the object repeatedly with the stylus to wake up the person.
Description
"Bang on something loud! They didn't want to sleep, anyway."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | めざまし[?] Mezamashi |
Alarm |