Entrance: Difference between revisions
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The '''Entrance''' is the first room of [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. In this room, there are 3 doors; one to the left that leads to the [[Garage (Luigi's Mansion: Dark Moon)|Garage]], one to the right that leads to the [[Mudroom]], and one forward that leads to the [[Guard Hall]]. There are also two suits of armor in this room, a [[coin]] painting, which [[Luigi]] can use the [[Dark-Light Device]] to gain coins from later on, and a chandelier, which Luigi can point his vacuum towards to make the room go dark. | The '''Entrance''' is the first room of [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. In this room, there are 3 doors; one to the left that leads to the [[Garage (Luigi's Mansion: Dark Moon)|Garage]], one to the right that leads to the [[Mudroom]], and one forward that leads to the [[Guard Hall]]. There are also two suits of armor in this room, a [[coin]] painting, which [[Luigi]] can use the [[Dark-Light Device]] to gain coins from later on, and a chandelier, which Luigi can point his vacuum towards to make the room go dark. | ||
During [[Gear Up]], a Greenie who stole the key to the Common Hall hides here. This is the only time in the game the entrance is | During [[Gear Up]], a Greenie who stole the key to the Common Hall hides here. This is the only time in the game the entrance is haunted. | ||
During [[Quiet Please!]], the player can knock off the right suit of armor's helmet and launch it at the top left painting to reveal an [[Gemstone#Amethysts|Amethyst]]. | During [[Quiet Please!]], the player can knock off the right suit of armor's helmet and launch it at the top left painting to reveal an [[Gemstone#Amethysts|Amethyst]]. | ||
{{LMDM}} | {{LMDM}} | ||
[[Category:Luigi's Mansion: Dark Moon Places]] | [[Category:Luigi's Mansion: Dark Moon Places]] |
Revision as of 00:36, September 11, 2017
The Entrance is the first room of Gloomy Manor in Luigi's Mansion: Dark Moon. In this room, there are 3 doors; one to the left that leads to the Garage, one to the right that leads to the Mudroom, and one forward that leads to the Guard Hall. There are also two suits of armor in this room, a coin painting, which Luigi can use the Dark-Light Device to gain coins from later on, and a chandelier, which Luigi can point his vacuum towards to make the room go dark.
During Gear Up, a Greenie who stole the key to the Common Hall hides here. This is the only time in the game the entrance is haunted.
During Quiet Please!, the player can knock off the right suit of armor's helmet and launch it at the top left painting to reveal an Amethyst.