Crescent Island: Difference between revisions
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==Track layout== | ==Track layout== | ||
[[File:Crescent_Island.PNG|thumb|left|The start of the track.]] | [[File:Crescent_Island.PNG|thumb|left|The start of the track.]] | ||
The track has a fork in the road at the initial part of the level where players may either take a [[ | The track has a fork in the road at the initial part of the level where players may either take a [[Dash Panel|Zipper]] on the left or collect balloons on the right. Then, the track curves to the right, where players can collect red or green [[Item Balloon|balloons]]. [[Banana]]s are also next to the walls on the right. When the players exit the area, they can drive on a Zipper and collect more bananas. | ||
Further ahead is a pirate ship, where players can either drive directly through it, or they can enter an opening on top of it and continue onwards. There are bananas on the right, before the entrance on the pirate ship. Also, if players have a [[hovercraft]], they can take a shortcut by riding around the ship, instead of going on it. Near the end of the track is another shortcut where players must take a sharp right to achieve without crashing into a sandy spike in the ground. | Further ahead is a pirate ship, where players can either drive directly through it, or they can enter an opening on top of it and continue onwards. There are bananas on the right, before the entrance on the pirate ship. Also, if players have a [[hovercraft]], they can take a shortcut by riding around the ship, instead of going on it. Near the end of the track is another shortcut where players must take a sharp right to achieve without crashing into a sandy spike in the ground. |
Revision as of 17:04, September 3, 2017
Template:DKRBox Crescent Island is an area in the Sherbet Island area of Timber's Island in the games Diddy Kong Racing and its remake, Diddy Kong Racing DS.
Track layout
The track has a fork in the road at the initial part of the level where players may either take a Zipper on the left or collect balloons on the right. Then, the track curves to the right, where players can collect red or green balloons. Bananas are also next to the walls on the right. When the players exit the area, they can drive on a Zipper and collect more bananas.
Further ahead is a pirate ship, where players can either drive directly through it, or they can enter an opening on top of it and continue onwards. There are bananas on the right, before the entrance on the pirate ship. Also, if players have a hovercraft, they can take a shortcut by riding around the ship, instead of going on it. Near the end of the track is another shortcut where players must take a sharp right to achieve without crashing into a sandy spike in the ground.
A hidden key is also in this course. To find it, players must go left into the ocean in at the first fork in the road. An X mark can be seen on the wall with the key under it. The key allows players to play at the challenge level, Darkwater Beach.
In the Nintendo DS remake, the track is mainly the same. However, the key is found in a different location to the original. It is to the left after players finish the first fork in the road.
Trivia
- The musical score of this course is one of two tracks randomly played during the credits, the other being the track from Darkmoon Caverns.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | みかづきアイランド[?] Mikazuki Airando |
Crescent Island |