Cannon Kong: Difference between revisions

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|latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of Mario games by date#2016|2016]])
|latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of Mario games by date#2016|2016]])
}}
}}
'''Cannon Kongs''' are Kong-based toys appearing in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' as enemies. They first appear in [[Runaway Warehouse]]. Similar to [[Circus Kong|Circus Kongs]], Cannon Kongs can't actually hurt the Mini toys directly. Instead, they suck the toys into their cannon-based body and blast them forward in the direction that they are facing. This makes them similar to [[Cannon#Mario_vs._Donkey_Kong:_Tipping_Stars|cannons]], though they do not change direction and cannot be manually timed. Like Circus Kongs, they can be stunned with [[Hammer]]s. Players can also stop the Minis after being launched by setting up [[girders|red girders]] or other objects in front of the toys.
'''Cannon Kongs'''<ref>''Mario vs. Donkey Kong: Tipping Stars'' editor object name</ref> are Kong-based toys appearing in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' as enemies. They first appear in [[Runaway Warehouse]]. Similar to [[Circus Kong|Circus Kongs]], Cannon Kongs can't actually hurt the Mini toys directly. Instead, they suck the toys into their cannon-based body and blast them forward in the direction that they are facing. This makes them similar to [[Cannon#Mario_vs._Donkey_Kong:_Tipping_Stars|cannons]], though they do not change direction and cannot be manually timed. Like Circus Kongs, they can be stunned with [[Hammer]]s. Players can also stop the Minis after being launched by setting up [[girders|red girders]] or other objects in front of the toys.


==Gallery==
==Gallery==

Revision as of 09:14, July 24, 2017

Template:Species-infobox Cannon Kongs[1] are Kong-based toys appearing in Mario vs. Donkey Kong: Tipping Stars as enemies. They first appear in Runaway Warehouse. Similar to Circus Kongs, Cannon Kongs can't actually hurt the Mini toys directly. Instead, they suck the toys into their cannon-based body and blast them forward in the direction that they are facing. This makes them similar to cannons, though they do not change direction and cannot be manually timed. Like Circus Kongs, they can be stunned with Hammers. Players can also stop the Minis after being launched by setting up red girders or other objects in front of the toys.

Gallery

Template:MVDK:TS

  1. ^ Mario vs. Donkey Kong: Tipping Stars editor object name