Warp Zone: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
[[Image:Smb2j 5-2 warpzone.png|frame|right|'''Warp Zone''' in SMB2J/Lost Levels(NES).]]
[[Image:Smb2j 5-2 warpzone.png|frame|right|The '''Warp Zone''' in the Japanese version of ''Super Mario Bros. 2''.]]
 
The '''Warp Zone''' is a hidden area that acts as a kind of freeway, connecting many worlds to one place.
The '''Warp Zone''' is a hidden area that acts as a kind of freeway, connecting many worlds to one place.


In ''[[Super Mario Bros.]]'', the zone was a sectioned off area, containing pipes to different levels.
In ''[[Super Mario Bros.]]'', the zone was a sectioned off area, containing [[Warp Pipe|pipes]] to different levels.
[[Image:Mario bros3world 9.jpg|frame|left|Warp Zone in SMB3 (NES).]]
[[Image:Mario bros3world 9.jpg|frame|left|The Warp Zone in ''Super Mario Bros. 3''.]]
In ''[[Super Mario Bros. 3]]'', the zone was actually an island and could only be accessed via [[Warp Whistle]]. On the game screen it is referred to as 'World 9.'
In ''[[Super Mario Bros. 3]]'', the zone was actually an island and could only be accessed via [[Warp Whistle]]. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' referred to the Warp Zone as '''World 9 Warp Zone'''.


In ''[[New Super Mario Bros.]]'', secret exits in levels 1-Tower, 2-A, 3-GH, 4-GH, and 5-GH led to cannons which launch [[Mario]] or [[Luigi]] to a later world (the first two to World 5, then 6, 7, and 8, respectively).
In ''[[New Super Mario Bros.]]'', secret exits in levels 1-Tower, 2-A, 3-GH, 4-GH, and 5-GH led to [[cannon]]s which launch [[Mario]] or [[Luigi]] to a later world (the first two to [[World 5 (NSMB)|World 5]], then [[World 6 (NSMB)|6]], [[World 7 (NSMB)|7]], and [[World 8 (NSMB)|8]], respectively).


In some cases, a Warp Zone may simply be a connection of some sort between two points, in place of a standard [[Warp Pipe]], like the [[Vase]]s in [[Yoshi's Story]].  
In some cases, a Warp Zone may simply be a connection of some sort between two points, in place of a standard [[Warp Pipe]], like the [[Vase]]s in ''[[Yoshi's Story]]''.  


== Appearances in Other Media ==
== Appearances in Other Media ==

Revision as of 17:13, August 9, 2007

File:Smb2j 5-2 warpzone.png
The Warp Zone in the Japanese version of Super Mario Bros. 2.

The Warp Zone is a hidden area that acts as a kind of freeway, connecting many worlds to one place.

In Super Mario Bros., the zone was a sectioned off area, containing pipes to different levels.

File:Mario bros3world 9.jpg
The Warp Zone in Super Mario Bros. 3.

In Super Mario Bros. 3, the zone was actually an island and could only be accessed via Warp Whistle. Super Mario Advance 4: Super Mario Bros. 3 referred to the Warp Zone as World 9 Warp Zone.

In New Super Mario Bros., secret exits in levels 1-Tower, 2-A, 3-GH, 4-GH, and 5-GH led to cannons which launch Mario or Luigi to a later world (the first two to World 5, then 6, 7, and 8, respectively).

In some cases, a Warp Zone may simply be a connection of some sort between two points, in place of a standard Warp Pipe, like the Vases in Yoshi's Story.

Appearances in Other Media

In The Super Mario Bros. Super Show!, King Koopa would sometimes make his getaway at the end of an episode by throwing a Magic Potion and creating a Warp Zone (usually a door or a portal), which he would escape through.

Characters in Captain N: The Game Master frequently used Warp Zones for means of rapid transit, with the Warp Zones of Super Mario Bros. even being referenced to in the show's first episode.