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=World 2 (NSMB)=
=Beta element=
{{worldbox
[[Image:Beta Wendys Castle Room.png|thumb|A room in a beta version of ''[[Super Mario World]]''<nowiki>'s</nowiki> [[Wendy]]'s castle (top), and the same room as it appears in the final game (bottom).]]
|image=[[Image:NSMB_WorldTwo.jpg|250px]]
'''Beta elements''' are components of a video game that, for whatever reason, are removed or altered before that game is released.  Known info about beta elements usually comes from one of two sources.  The first is information released about a game, by its creators, before the game is complete.  The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point. 
|app=''[[New Super Mario Bros.]]''
|lev=9
|before=[[World 1 (NSMB)|<<]]
|after=[[World 3 (NSMB)|>>]]
}}


'''World 2''' in ''[[New Super Mario Bros.]]'' was a desert, just as [[Desert Land]] was. [[Mario]] and [[Luigi]] crossed this hot desert on their adventure. This is the second time [[Bowser Jr.]] was fought in the game.
Beta elements get their name from the period at the end of a game's development known as ''Beta Testing,'' when the nearly complete build of the game is debugged and playtested by a small group of people. Despite this, most games are complete or nearly complete when beta testing takes place, so most beta elements are scrapped long before this period.


[[Mummipokey]] was located at the end of the desert. If Mario or Luigi defeated him they would go to [[World 3 (NSMB)|World 3]] however if [[Mini Mario]] or Mini Luigi defeated him they would go to [[World 4 (NSMB)|World 4]].  
Beta Elements should not be confused with [[Vaporware]], entire games which never see release.


__TOC__
==List of beta element pages==
==Levels==
('''Note for proposal''': Even though below the games' titles are used, they would link to, as an example, Super Mario Bros. 2/Beta elements.)
===2-1===
'''World 2-1''' is the first [[level]] of the second [[world]] in ''[[New Super Mario Bros.]]''.  


The level starts out with four [[? Blocks]]; in the second one, a power-up can be found. A [[Pokey]] will appear as the first enemy of the level. Above the Pokey resides four [[coin]]s. After a few steps, a [[Spiny]] is encountered; near it are three [[Brick Block]]s and a second Pokey. After a few more steps, the first [[Star Coin]] can be found, along with a third Pokey. After some more trekking, the [[player]] will encounter a cluster of three Pokeys &ndash; each on or near a floating platform. The second Star Coin can be found by both a bank of quicksand and another Pokey. After the player passes the second Star Coin, he or she will encounter an [[abyss]] that hosts a Pokey and a few more floating platforms. Once the abyss is passed, the [[Midway Point]] will be activated. Past this point, three brick blocks and one ? Block is seen. As the player presses forth, he or she will encounter four abysses, each hosting one Pokey. In the fourth abyss resides the final Star Coin in the level. At the end of this abyss, there is a mini-[[pipe]] which can only be accessed via the use of a [[Mini Mushroom]]. After this, yet another abyss is found; within it are a few floating platforms and a Pokey. Past here, the player must enter a pipe to continue in the level.
*{{fake link|Super Mario Bros. 2}}
 
*{{fake link|Super Mario Bros. 3}}
On the other end of the pipe, there is a cluster of blocks; in the middle block resides a [[P-Switch]]. By activating the P-Switch, the small bridge of coins ahead, (located above the final Pokey in the level), will turn into brick blocks. If the player runs across the bridge of brick blocks, he or she can jump to the [[Flagpole]]. Once the flagpole has been touched, the level ends.
*{{fake link|Super Mario World}}
 
*So on...
===2-2===
*...And so forth
'''World 2-2''' is the second [[level]] of [[World 2 (NSMB)|World 2]] in the game ''[[New Super Mario Bros.]]''.
 
The level starts out with three orange platforms, each hosting a [[Koopa]]. Underneath the second platform resides a [[? Block]] containing a power-up. After the first [[abyss]], the [[player]] will encounter a [[Lakitu]]. The player will find several [[coin]]s and blocks by here. Past here, two more small abysses can be found, followed by a cage of blocks containing a few coins. Another Lakitu will appear by this point. Once again, three orange platforms hosting Koopas are found, followed by a [[pipe]] within an abyss. To the right of this pipe is a [[Star Coin]] hidden underneath a small mass of land. A red pipe can then be found, along with several Bricks and ? Blocks. Located high above this cluster of blocks reside several coins &ndash; they are only accessible via the use of a Lakitu Cloud. By this cluster of blocks is the checkpoint. Another Lakitu can be found, along with several blocks and two pipes. By entering the green pipe, the player will be rocketed up to a type of [[Coin Heaven]]. Whether or not the player enters the coin heaven, he or she will have to run across tilting platforms that lead to the [[flagpole]]. Once the flagpole is touched, the level ends.
 
===World 2-3===
'''World 2-3''' is the third level of the desert world from the game ''[[New Super Mario Bros.]]''. The level features many [[Piranha Plants]] ala ''[[Super Mario World 2: Yoshi's Island]]'' and the first appearance of the [[Giant Piranha Plant]]s.
 
The level begins in a desert, then [[Mario]] or [[Luigi]] enters through a [[Pipe]] and the level continues inside the sewers, where the Mario Bros. enter by sliding. In some platforms, Mario or Luigi will have to [[Ground Pound]] to pass through them, also, there are "blocks" which are sensible when Mario or Luigi collides with them depending of which direction is the arrow. Crossing one of these blocks with the arrow in the bottom at the beginning will lead the player to a [[Brick Block]] with multiple [[Coin]]s inside. After ground-pounding and crossing this part, the Mario Bros. will have to solve a small puzzle to take one of the [[Star Coin]]s, located above a [[Piranha Plant]] and also go to the next part of the level. After crossing the puzzle, Mario or Luigi will cross the midway point and then they'll have to slide in order to proceed. In the left corner, they can find a [[? Block]] with a coin inside and in the left of this block there's an invisible block with an [[1-Up Mushroom]] inside it. The player can't reach the big platform of the right because the player first needs to press the [[? Switch]] to proceed and pressing it will make the water level go up in order to reach it, or the secret exit that is located in the top. The player must be fast to go to the secret exit because he must press another ? Switch there. The second switch makes the water level peak, leading to the secret exit. If the player is successful, World 2-A will be unlocked. If the player goes to the level's normal exit, the player will find a Giant Piranha Plant. After passing the Giant Piranha Plant the player can go to the right down path where the Mario Bros. can find two ? Blocks, one with a coin inside and the other with a Mushroom/Fire Flower inside and the top path where the level continues with another puzzle that in its left side contains the last Star Coin and to the right the player will find the level's exit, but before reach it the player needs to press a [[! Switch]] to active some blocks in order to he finally reach the level's exit. The player can get the [[Trampoline]] at the end of the level to get an 1-Up if the player reaches the [[Flagpole]]'s top.
 
====Star Coins====
* The first Star Coin is located in the very beginning of the sewers, in the right, you'll have to [[Wall Jump]] to reach a platform where it is located.
* The second one you can get by two ways: The first way is too defeat the Piranha Plant if the player is [[Fire Mario]] or Fire Luigi. The second way to do it is to go to the right, jump, go to the left, jump, follow right, go down and fall on the small platform under the top platform to get it.
* The last Star Coin can be found in the level's last puzzle, where the player has go to the left side and after jumping of a small brick bridge, the player has to follow the right path in order to get it.
 
===World 2-A===
'''World 2-A''' is the first and only bonus [[level]] of the [[World 2 (NSMB)|second world]] in ''[[New Super Mario Bros.]]''.
 
Although this [[world]] is in the middle of a desert, this level is largely inhabited by water. The level is fairly monotonous, as opposed to most other levels in ''New Super Mario Bros.''. This level features three types of enemies: [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, and [[Spike Bass]]es. The [[player]] must traverse across many platforms and utilize several [[Spin Block]]s to proceed through the level. By using the Spin Blocks, the player can gain access to multiple hoards of [[coin]]s hover in the sky. By using the final Spin Block, the player can access a secret exit. He or she must bounce on the final Koopa Troopa while still spinning in order to gain access to a gold [[pipe]]; this pipe leads to the secret exit. The player can also access the normal exit via the utilization of the green pipe &ndash; this pipe is located directly below the gold one. Once the player touches the [[flagpole]], the level ends.
 
===World 2-Cannon===
This area, while not really a level, can be unlocked by using the secret exit in World 2-A. The area contains a [[cannon]] in the middle of the desert. If the player enters the cannon, he or she will be launched to [[World 5 (NSMB)|World 5]], which can be faintly seen in the background.
 
== Enemies Introduced in this World ==
 
* [[Pokey]]
* [[Lakitu]]
* [[Spiny]]
* [[Swooper]]
* [[Blockhopper]]
* [[Spike Bass]]
* [[Hammer Bros.]]
* [[Bullet Bill]]
* [[Fire Snake]]
* [[Bill Blaster]]
* [[Spiked Ball]]
* [[Giant Spiked Ball]]
* [[Super Piranha Plant]]
* [[Boomerang Bros.]]
* [[Venus Fire Trap]]
 
{{New Worlds}}
{{Deserts}}

Latest revision as of 23:40, May 20, 2017

Beta element

A screenshot of an unused copy of #6 Wendy's Castle from Super Mario World above a screenshot from the same area in the final game. For use on the pre-release and unused content page.
A room in a beta version of Super Mario World's Wendy's castle (top), and the same room as it appears in the final game (bottom).

Beta elements are components of a video game that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources. The first is information released about a game, by its creators, before the game is complete. The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point.

Beta elements get their name from the period at the end of a game's development known as Beta Testing, when the nearly complete build of the game is debugged and playtested by a small group of people. Despite this, most games are complete or nearly complete when beta testing takes place, so most beta elements are scrapped long before this period.

Beta Elements should not be confused with Vaporware, entire games which never see release.

List of beta element pages

(Note for proposal: Even though below the games' titles are used, they would link to, as an example, Super Mario Bros. 2/Beta elements.)

  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario World
  • So on...
  • ...And so forth