Bowser's Bogus Bingo: Difference between revisions

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==Overview==
==Overview==
Before Bowser rolls his dice, heroes get to choose their respective bingo cards. When they are done choosing their cards, Bowser will start rolling his dice. There are ''Mario'' enemies printed on each side of the dice—a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]] and a [[Goomba]]. When the dice is thrown, enemy pictures on players' Bingo Card will be replaced with a red Bowser mark. There are five rounds in total. At the end of the game, Bowser will shoot fireballs at the sky; players will be hit by a number of fireballs, depending on how many lines the bingo card has. The fireballs can hit up to eight times maximum; it is mathematically impossible to be hit by exactly seven.
To begin the minigame, six bingo cards are shown, each with varying combinations of six ''Mario'' series enemies: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]] and a [[Goomba]]. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large Dice Block with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards will be replaced with a red Bowser mark. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), the affected player shows dismay as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser marks. If every picture on a player's card is marked, the affected player adopts an expression of defeat as their pedestal is blacked out for the rest of the game.
 
After five rounds of dice rolling, Bowser will shoot fireballs at the sky; players will be hit by one fireball for each complete line of Bowser marks on their bingo card. The fireballs can hit up to eight times maximum (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight.


==Controls==
==Controls==

Revision as of 02:44, May 13, 2017

Template:Minigame-infobox

Bowser's Bogus Bingo is a Bowser Battle minigame appearing in Mario Party 10. It is one of the extended minigames that does not appear at normal times; rather, it appears as one of the minigames that Bowser can choose when he gets angry or he enters Big Bad Bowser Mode. This minigame is set in a castle with neon lights. It is also the only Bowser Battle minigame that has its own music.

Overview

To begin the minigame, six bingo cards are shown, each with varying combinations of six Mario series enemies: a Boo, a Cheep Cheep, a Bob-omb, an Urchin, a Koopa Troopa and a Goomba. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large Dice Block with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards will be replaced with a red Bowser mark. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), the affected player shows dismay as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser marks. If every picture on a player's card is marked, the affected player adopts an expression of defeat as their pedestal is blacked out for the rest of the game.

After five rounds of dice rolling, Bowser will shoot fireballs at the sky; players will be hit by one fireball for each complete line of Bowser marks on their bingo card. The fireballs can hit up to eight times maximum (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight.

Controls

Heroes

Wii Remote - Pick the bingo card

Bowser

GamePad - Roll the dice

Names in other languages

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Template:MP10 Minigames