Hyper Cleft: Difference between revisions
m (per proposal) |
(Improved overall grammar and flow) |
||
Line 1: | Line 1: | ||
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Hyper Cleft|image=[[File:Hyper_cleft2.PNG]]}} | {{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Hyper Cleft|image=[[File:Hyper_cleft2.PNG]]}} | ||
A '''Hyper Cleft''' is a bright green [[Cleft]] that is first encountered in ''[[Paper Mario]]'' at [[Gusty Gulch]]. | A '''Hyper Cleft''' is a bright green [[Cleft]] that is first encountered in ''[[Paper Mario]]'' at [[Gusty Gulch]]. Hyper Clefts differ in appearance from normal Clefts in they they are green and have purple shoes and eyes. They are also much faster than normal Clefts in ''Paper Mario'' and thus more likely to [[First Strike|hit Mario outside battle]]. Hyper Clefts are also capable of [[Charged|charging]] their attacks to do a ton of damage, as are other "hyper" enemies. Like normal Clefts, they are spiked, so [[jump]]ing on them will not work unless [[Mario]] is wearing the [[Spike Shield]] [[badge]]. | ||
Hyper Clefts reappear in ''[[Paper Mario: The Thousand-Year Door]]'', this time in the areas surrounding [[Twilight Town]], called [[Twilight Trail]]. | Hyper Clefts reappear in ''[[Paper Mario: The Thousand-Year Door]]'', this time in the areas surrounding [[Twilight Town]], called [[Twilight Trail]]. | ||
Using | Using [[Quake Hammer]] or defense-piercing attacks are the most effective measures of defeating these Clefts. | ||
==Related species== | ==Related species== |
Revision as of 16:23, March 20, 2017
The Thousand-Year Door enemy | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hyper Cleft | |||||||||||||||||||||||||||||
File:Hyper cleft2.PNG | |||||||||||||||||||||||||||||
Location(s) | Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) | ||||||||||||||||||||||||||||
Max HP | 4 | ||||||||||||||||||||||||||||
Attack | 3 | ||||||||||||||||||||||||||||
Defense | 3 | ||||||||||||||||||||||||||||
Moves | Charge (3), Charge Up (ATK+6), Missilecharge (9) | ||||||||||||||||||||||||||||
Items | Dried Shroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Shroom | ||||||||||||||||||||||||||||
Coins | 1 - 4 | ||||||||||||||||||||||||||||
Log | A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | ||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
Tattle Log #: 82 |
A Hyper Cleft is a bright green Cleft that is first encountered in Paper Mario at Gusty Gulch. Hyper Clefts differ in appearance from normal Clefts in they they are green and have purple shoes and eyes. They are also much faster than normal Clefts in Paper Mario and thus more likely to hit Mario outside battle. Hyper Clefts are also capable of charging their attacks to do a ton of damage, as are other "hyper" enemies. Like normal Clefts, they are spiked, so jumping on them will not work unless Mario is wearing the Spike Shield badge.
Hyper Clefts reappear in Paper Mario: The Thousand-Year Door, this time in the areas surrounding Twilight Town, called Twilight Trail.
Using Quake Hammer or defense-piercing attacks are the most effective measures of defeating these Clefts.
Related species
Paper Mario profile and statistics
Paper Mario enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Hyper Cleft | |||||||||
Max HP | 4 | Attack | 3 | Defense | 3 (standing), 1 (flipped) | ||||
Role | Common | Type | Ground, Top-Spiky (standing), Ground (flipped) | Level | 15 | ||||
Strong | Fire | Weak | None | Moves | Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up | ||||
Sleep? | 40%, -1 | Dizzy? | 50%, -1 | Shock? | 50%, 0 | ||||
Shrink? | 90%, 0 | Stop? | 90%, 0 | Fright? | 30% (standing); 0% (flipped) | ||||
Air Lift? | 30% | Hurricane? | 30% | Coins | 2 + 1-3 | ||||
Items | None | Run | 18 | Location(s) | Gusty Gulch | ||||
Tattle | This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em. |
Names in other languages
Template:Foreignname Template:BoxTop