Geno Boost: Difference between revisions

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{{SMRPG Moves|[[Geno]]|Boosts attack|Boosts defense|One ally|N/A|N/A|N/A|N/A}}
'''Geno Boost''' is a [[Special Move]] that can [[Geno]] learn at level eight in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount. If timed right it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press "Y" right before the final arrow disappears. The Geno Boost uses 4 [[Flower Point]]s to execute.
'''Geno Boost''' is a [[Special Move]] that can [[Geno]] learn at level eight in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount. If timed right it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press "Y" right before the final arrow disappears. The Geno Boost uses 4 [[Flower Point]]s to execute.


[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category: Super Mario RPG Moves]]
[[Category: Super Mario RPG Moves]]

Revision as of 14:02, July 29, 2007

Geno Boost is a Special Move that can Geno learn at level eight in Super Mario RPG: Legend of the Seven Stars. It increases attack power by a small amount. If timed right it will not only increase attack power but defense as well. To time it, the player must press "Y" right before the final arrow disappears. The Geno Boost uses 4 Flower Points to execute.