Magician (enemy): Difference between revisions

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''This article is about the enemy.  For information about'' The Super Mario Bros. Super Show! article, see'' "[[Count Koopula / Magician]]".
:''This article is about the enemy from ''Wario World''.  For information about the ''[[The Super Mario Bros. Super Show!]]'' episode, see "[[Count Koopula / Magician]]".''


[[Image:magician.jpg|right|frame|Wario holding up a Magician]]'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''.
[[Image:magician.jpg|right|thumb|Wario holding up a Magician]]
'''Magicians''' are enemies appearing in [[Mirror Mansion (Wario World)|Mirror Mansion]] in the game ''[[Wario World]]''.


Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently.
Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently.

Revision as of 06:01, July 28, 2007

This article is about the enemy from Wario World. For information about the The Super Mario Bros. Super Show! episode, see "Count Koopula / Magician".
File:Magician.jpg
Wario holding up a Magician

Magicians are enemies appearing in Mirror Mansion in the game Wario World.

Magicians start out all tied up and highly vulnerable to punches. They can, however, execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Power Throw to defeat the Magician permanently.