Ticksquawk: Difference between revisions

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{{Dtenemy
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Ticksquawk|align=right}}
|name=Ticksquawk
|image=[[File:Ticksquawk.PNG]]
|location=[[Dreamy Wakeport]]
|lvl=14
|hp=90
|power=76
|def=75
|speed=37
|weak=None
|exp=20
|coins=18
|coinrate=100%
|items=Supersyrup Jar (5%)
|nohitter=18
|raredrop=None
|related=
}}


'''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time.
'''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time.

Revision as of 05:45, December 28, 2016

Dream Team enemy
Ticksquawk
Ticksquawk from Mario & Luigi: Dream Team.
Location(s) Dreamy Wakeport
Role Common
Position Normal
Level 14
HP 90
Power 76
Defense 75
Speed 37
Weakness None
Experience 20 (24)
Coins 18 (100%)
Item drop Supersyrup Jar (5%)
None (0%)
No Hitter 18
World Dream

Ticksquawks are stopwatch enemies that appear in Mario & Luigi: Dream Team. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting Mario and Dreamy Luigi for a short amount of time.

A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around its face. Upon it opening, a bluebird will fly out at Mario, who must jump over it in order to avoid taking damage from it. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means.

A Ticksquawk may also start flashing red and advance towards Mario, darting around him in a square formation with short pauses in between. Mario must hammer the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process.

Names in other languages

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