Bowser in the Fire Sea: Difference between revisions

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(Adding the long-overdue course layout and rewrote the Bowser fight info. Also, let me know if I can add the Eight Red Coin locations. I'm not sure what the rules are for adding those.)
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The entrance to Bowser in the Fire Sea is found in the same room of [[Princess Peach's Castle]] as the entrance to [[Dire, Dire Docks]], which requires thirty [[Power Stars]] to enter. Before obtaining the first Power Star from Dire, Dire Docks, the blue portal to the water level will be in front of the entrance to the level. Once the first Power Star of Dire, Dire Docks is obtained, the blue portal will move to the back of the room, allowing access to Bowser in the Fire Sea. One [[Power Star]] can be found in the [[Nintendo 64]] version of the game, while two can be found in the [[Nintendo DS]] remake.
The entrance to Bowser in the Fire Sea is found in the same room of [[Princess Peach's Castle]] as the entrance to [[Dire, Dire Docks]], which requires thirty [[Power Stars]] to enter. Before obtaining the first Power Star from Dire, Dire Docks, the blue portal to the water level will be in front of the entrance to the level. Once the first Power Star of Dire, Dire Docks is obtained, the blue portal will move to the back of the room, allowing access to Bowser in the Fire Sea. One [[Power Star]] can be found in the [[Nintendo 64]] version of the game, while two can be found in the [[Nintendo DS]] remake.


The way to defeat Bowser is the same as in [[Bowser in the Dark World]]. Unlike the first fight with Bowser, he will move faster, making it more difficult for [[Mario]] to grab his tail. Bowser will also no longer shoot his fiery breath; instead, he will spit up to three fire balls, which can burn Mario. However, when Bowser gets thrown off the edge by Mario and touches land again or when Mario first meets him, the platform will start to tilt, then will slow down, and will go back to normal. Bowser can also warp to a different part of the platform to attack Mario. When Mario is too far away from Bowser, Bowser will charge at the hero. However, he will stop if he gets too close to the edge of the platform; this in return can leave Bowser vulnerable long enough for Mario to grab his tail. Upon defeating Bowser, Mario will receive the key to the castle's upper floors.
==Course Layout==
The player starts on a small platform with a metal platform near it. Stepping onto the metal platform will cause it to move. At certain points, the platform will dive under the lava, so the player needs to jump to other stationary platforms in order to avoid taking damage. After the moving platform stopping point is a series of blue platforms that constantly move into and out of the lava. Beyond those is a Bully followed by three Goombas situated around a [[Spinning Heart]]. A raising pole, circled by an [[Amp]], will help the player reach the tilting platforms above, and the pole at the end of those leads to a cage with an elevator that brings the player up to the next level.
 
The second level first contains a moving platform that goes through a flamethrower which leads to a sloping mound. After the slop is a hanging grate the player can use to climb to the other side of the lava pool. Beyond that are two moving platforms, followed by a couple of Bullies, and a tall set of moving interconnected platforms that will lead the player to the next level.
 
The final level starts with a stone slope, containing a fire breather, a [[Bob-omb]], and a [[Exclamation Mark Block|! Block]]. After the stone slope is a row of sinking and rising platforms that are protected by flamethrowers and Amps. Beyond those is a stone structure containing rising and falling poles. Finally, a falling bridge leads to the warp that sends the player to the Bowser fight.
 
===Bowser Battle===
The tactic to defeat Bowser is the same as the fight in [[Bowser in the Dark World]], though he has some additional moves. Bowser will immediately start the battle by jumping up and landing, making the stage tilt toward him. The same will happen if the player throws Bowser off the stage, but misses a bomb, causing Bowser to land and cause the stage to tilt. Bowser can also warp to a different spot if the player is close, and charge at the player if they are far away. Throwing Bowser into a bomb will defeat him, granting the player the key to the castle's upper floors.
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==Levels==
==Levels==
===Star 1===
===Star 1===

Revision as of 00:44, November 14, 2016

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Bowser in the Fire Sea is the second Bowser level in Super Mario 64 and Super Mario 64 DS. The Fire Sea is made up of concrete and mesh platforms above a huge lake of lava. Several Bullies and Goombas guard these platforms and the route to Bowser's arena.

The entrance to Bowser in the Fire Sea is found in the same room of Princess Peach's Castle as the entrance to Dire, Dire Docks, which requires thirty Power Stars to enter. Before obtaining the first Power Star from Dire, Dire Docks, the blue portal to the water level will be in front of the entrance to the level. Once the first Power Star of Dire, Dire Docks is obtained, the blue portal will move to the back of the room, allowing access to Bowser in the Fire Sea. One Power Star can be found in the Nintendo 64 version of the game, while two can be found in the Nintendo DS remake.

Course Layout

The player starts on a small platform with a metal platform near it. Stepping onto the metal platform will cause it to move. At certain points, the platform will dive under the lava, so the player needs to jump to other stationary platforms in order to avoid taking damage. After the moving platform stopping point is a series of blue platforms that constantly move into and out of the lava. Beyond those is a Bully followed by three Goombas situated around a Spinning Heart. A raising pole, circled by an Amp, will help the player reach the tilting platforms above, and the pole at the end of those leads to a cage with an elevator that brings the player up to the next level.

The second level first contains a moving platform that goes through a flamethrower which leads to a sloping mound. After the slop is a hanging grate the player can use to climb to the other side of the lava pool. Beyond that are two moving platforms, followed by a couple of Bullies, and a tall set of moving interconnected platforms that will lead the player to the next level.

The final level starts with a stone slope, containing a fire breather, a Bob-omb, and a ! Block. After the stone slope is a row of sinking and rising platforms that are protected by flamethrowers and Amps. Beyond those is a stone structure containing rising and falling poles. Finally, a falling bridge leads to the warp that sends the player to the Bowser fight.

Bowser Battle

The tactic to defeat Bowser is the same as the fight in Bowser in the Dark World, though he has some additional moves. Bowser will immediately start the battle by jumping up and landing, making the stage tilt toward him. The same will happen if the player throws Bowser off the stage, but misses a bomb, causing Bowser to land and cause the stage to tilt. Bowser can also warp to a different spot if the player is close, and charge at the player if they are far away. Throwing Bowser into a bomb will defeat him, granting the player the key to the castle's upper floors.

Levels

Star 1

Bowser in the Fire Sea
Bowser seen in Super Mario 64 in Bowser in the Fire Sea.
File:Bowsers being swung.png
Mario vs. Bowser in Super Mario 64 DS.

Like Bowser in the Dark World, there are eight Red Coins to be collected. The Power Star will appear atop a wall shortly before the Warp Zone that leads to Bowser himself; Wall Jumping is required to reach it.

Star 2 (DS only)

Near Star 1 is a Star Switch. Upon pressing the switch, the Power Star will appear on the far side of a lava pool that the player must quickly backtrack across in order to reach it before it disappears. If played as Luigi, he can spin over the lava to the star.

Names in other languages

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