Critical Hit: Difference between revisions
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'''Critical Hit''' is the [[Final Smash]] used by [[Marth]] in ''[[Super Smash Bros. Brawl]]'', and by him, [[Lucina]] and [[Roy]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', based upon the critical hit mechanic of the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]. | '''Critical Hit''' is the [[Final Smash]] used by [[Marth]] in ''[[Super Smash Bros. Brawl]]'', and by him, [[Lucina]] and [[Roy]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', based upon the critical hit mechanic of the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]. | ||
After breaking a [[Smash Ball]], Marth or Lucina charges directly forward, striking any opponents in their path and dealing high damage and knockback. A health bar in the style of the ''Fire Emblem'' games also appears for each character struck by the attack that completely depletes; in ''Super Smash Bros. Brawl'' it is designed after the ones in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]'', while in ''Super Smash Bros. for Nintendo 3DS / Wii U'' it is based on the health bars in ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]''. When used on the ground, Marth or Lucina will charge to the end of the platform they are standing on. When used in the air in ''Super Smash Bros. Brawl'', however, Marth does not stop charging unless he hits an opponent, meaning that he can fly off the screen, though in ''Super Smash Bros. for Nintendo 3DS / Wii U'' Lucina and Marth only move a certain distance forward before the Final Smash automatically ends. In both games the player can also press either attack button to | After breaking a [[Smash Ball]], Marth or Lucina charges directly forward, striking any opponents in their path and dealing high damage and knockback. A health bar in the style of the ''Fire Emblem'' games also appears for each character struck by the attack that completely depletes; in ''Super Smash Bros. Brawl'' it is designed after the ones in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]'', while in ''Super Smash Bros. for Nintendo 3DS / Wii U'' it is based on the health bars in ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]''. When used on the ground, Marth or Lucina will charge to the end of the platform they are standing on. When used in the air in ''Super Smash Bros. Brawl'', however, Marth does not stop charging unless he hits an opponent, meaning that he can fly off the screen, though in ''Super Smash Bros. for Nintendo 3DS / Wii U'' Lucina and Marth only move a certain distance forward before the Final Smash automatically ends. In both games the player can also press either attack button to execute the sword slash at any point while flying forward, ending the attack then. | ||
Roy's Critical Hit functions differently. Roy does not charge forward, instead swinging his sword around to damage all nearby opponents with fire damage, then slashes directly in front of him, creating an explosion that deals high damage and knockback. The health bars also still appear for Roy's attack when the slash hits. The attack, however, is weaker than Marth and Lucina's. | Roy's Critical Hit functions differently. Roy does not charge forward, instead swinging his sword around to damage all nearby opponents with fire damage, then slashes directly in front of him, creating an explosion that deals high damage and knockback. The health bars also still appear for Roy's attack when the slash hits. The attack, however, is weaker than Marth and Lucina's. |
Revision as of 00:04, September 7, 2016
Critical Hit is the Final Smash used by Marth in Super Smash Bros. Brawl, and by him, Lucina and Roy in Super Smash Bros. for Nintendo 3DS / Wii U, based upon the critical hit mechanic of the Fire Emblem series.
After breaking a Smash Ball, Marth or Lucina charges directly forward, striking any opponents in their path and dealing high damage and knockback. A health bar in the style of the Fire Emblem games also appears for each character struck by the attack that completely depletes; in Super Smash Bros. Brawl it is designed after the ones in Fire Emblem: Mystery of the Emblem, while in Super Smash Bros. for Nintendo 3DS / Wii U it is based on the health bars in Fire Emblem Awakening. When used on the ground, Marth or Lucina will charge to the end of the platform they are standing on. When used in the air in Super Smash Bros. Brawl, however, Marth does not stop charging unless he hits an opponent, meaning that he can fly off the screen, though in Super Smash Bros. for Nintendo 3DS / Wii U Lucina and Marth only move a certain distance forward before the Final Smash automatically ends. In both games the player can also press either attack button to execute the sword slash at any point while flying forward, ending the attack then.
Roy's Critical Hit functions differently. Roy does not charge forward, instead swinging his sword around to damage all nearby opponents with fire damage, then slashes directly in front of him, creating an explosion that deals high damage and knockback. The health bars also still appear for Roy's attack when the slash hits. The attack, however, is weaker than Marth and Lucina's.
Trophy information
Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Gallery
- FSmash Marth.jpg
Super Smash Bros. Brawl
Marth in Super Smash Bros. for Nintendo 3DS