Ticksquawk: Difference between revisions
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|image=[[File:Ticksquawk.PNG]] | |image=[[File:Ticksquawk.PNG]] | ||
|location=[[Dreamy Wakeport]] | |location=[[Dreamy Wakeport]] | ||
| | |lvl=14 | ||
|hp=90 | |hp=90 | ||
|power=76 | |power=76 | ||
|def=75 | |def=75 | ||
|speed=37 | |speed=37 | ||
|weak=None | |||
|exp=20 | |exp=20 | ||
|coins=18 | |coins=18 | ||
|coinrate=100% | |coinrate=100% | ||
| | |items=Supersyrup Jar (5%) | ||
|nohitter=18 | |||
|raredrop=None | |raredrop=None | ||
|related= | |related= |
Revision as of 05:18, August 29, 2016
Ticksquawks are stopwatch enemies that appear in Mario & Luigi: Dream Team. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting Mario and Dreamy Luigi for a short amount of time.
A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around its face. Upon it opening, a bluebird will fly out at Mario, who must jump over it in order to avoid taking damage from it. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means.
A Ticksquawk may also start flashing red and advance towards Mario, darting around him in a square formation with short pauses in between. Mario must hammer the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process.