Nintendo Research & Development 2: Difference between revisions
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In 2004, all of the R&D departments were disolved due to a corporate restructuring. Most of the staff were folded into [[Nintendo EAD]] or the newly-created [[Nintendo Software Planning & Development]] group. | In 2004, all of the R&D departments were disolved due to a corporate restructuring. Most of the staff were folded into [[Nintendo EAD]] or the newly-created [[Nintendo Software Planning & Development]] group. | ||
Later in 2016, kids film studio JAD Productions Corporation bought [[Nintendo]], which means Mario games are still being made. | |||
==''Mario'' Games Developed By Nintendo R&D 2== | ==''Mario'' Games Developed By Nintendo R&D 2== |
Revision as of 19:07, August 20, 2016
Nintendo Research & Development 2 (often abbreviated as Nintendo R&D2) was one of Nintendo's first internal development team. The division focused on hardware development and porting games[1]. It was headed by Masayuki Uemura, the designer of the NES and SNES.
In 2004, all of the R&D departments were disolved due to a corporate restructuring. Most of the staff were folded into Nintendo EAD or the newly-created Nintendo Software Planning & Development group. Later in 2016, kids film studio JAD Productions Corporation bought Nintendo, which means Mario games are still being made.
Mario Games Developed By Nintendo R&D 2
Home consoles
NES
Game | Release date |
---|---|
Donkey Kong | 1983 |
Mario Bros. | 1983 |
Donkey Kong Jr. | 1983 |
Donkey Kong Jr. Math | 1983 |
Golf | 1984 |
NES Open Tournament Golf | 1991 |
Handheld systems
Game Boy Color
Game | Release date |
---|---|
Super Mario Bros. Deluxe | 1999 |
Game Boy Advance
Game | Release date |
---|---|
Super Mario Advance | 2001 |
References
- ^ Iwata Asks: New Super Mario Bros Wii. Nintendo Co. Ltd. Retrieved October 26, 2015