Injured: Difference between revisions
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[[Image:PM_Injured.JPG|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]] | [[Image:PM_Injured.JPG|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]] | ||
'''Injured''' is a status affect that is found in ''[[Paper Mario]]''. This status effect only occurs to [[Mario]]'s partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a [[Spiky Goomba]] or a [[Cleft]], the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if [[Tutankoopa]] uses his magic on both Mario and one of his partners; Mario can reduce by blocking | '''Injured''' is a status affect that is found in ''[[Paper Mario]]''. This status effect only occurs to [[Mario]]'s partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a [[Spiky Goomba]] or a [[Cleft]], the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if [[Tutankoopa]] uses his magic on both Mario and one of his partners; Mario can reduce the damage by blocking and partner can block as well. | ||
[[Category: Status effects]] | [[Category: Status effects]] |
Revision as of 01:01, July 2, 2007
Injured is a status affect that is found in Paper Mario. This status effect only occurs to Mario's partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a Spiky Goomba or a Cleft, the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if Tutankoopa uses his magic on both Mario and one of his partners; Mario can reduce the damage by blocking and partner can block as well.