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[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]].]] | |||
'''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and the second stage for the [[Nintendo Entertainment System]] version. | '''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and the second stage for the [[Nintendo Entertainment System]] version. | ||
This level features [[elevator]]s. [[Springboard|Spring]]s bounce from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fire]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]]. In the Game Boy version of this level, Donkey Kong throws the springs, and a [[1 UP Heart]] and [[Pauline's lost items|Pauline's hat]] are present. | This level features [[elevator]]s. [[Springboard|Spring]]s bounce from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fire]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]]. In the Game Boy version of this level, Donkey Kong throws the springs, and a [[1 UP Heart]] and [[Pauline's lost items|Pauline's hat]] are present. | ||
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==''Super Smash Bros.'' series== | ==''Super Smash Bros.'' series== | ||
{{main|75m (Super Smash Bros. Brawl)}} | {{main|75m (Super Smash Bros. Brawl)}} |
Revision as of 04:42, July 23, 2016
75m (or 75 m) is the third stage of the arcade version of Donkey Kong, Donkey Kong for the Game Boy and the second stage for the Nintendo Entertainment System version.
This level features elevators. Springs bounce from beyond Donkey Kong's position. Mario starts at the bottom left of the stage. After climbing ladders on the left, he takes the elevators downwards to the center platforms while avoiding the Fire. This is the only level without a hammer which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach Pauline. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to 100m. In the Game Boy version of this level, Donkey Kong throws the springs, and a 1 UP Heart and Pauline's hat are present.
Super Smash Bros. series
- Main article: 75m (Super Smash Bros. Brawl)
In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, a stage based on 75m appears. Though there are some minor differences, the stage is very similar to the original game.
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Girder • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |
Toy adaptations | 2 Mario Bros. PINBALL GAMES & 2 Donkey Kong PINBALL GAMES • 2 Mario Bros. WATER GAMES & 2 Donkey Kong WATER GAMES • Donkey Kong (A-Maze-Ing Arcade game) • Donkey Kong (electronic water game) • Jenga: Donkey Kong Collector's Edition |