Sukōpī: Difference between revisions
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[[File:DKGB Scorpion.png|frame]] | [[File:DKGB Scorpion.png|frame]] | ||
'''Sukōpī''' ('''スコーピー'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, meaning "Scorpy") are dangerous | '''Sukōpī''' ('''スコーピー'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, meaning "Scorpy") are dangerous arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] remake of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Three can be seen in [[stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. | ||
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called [[Sunaipā]]. | Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called [[Sunaipā]]. | ||
In the stage they can be found in, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[ | In the stage they can be found in, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Switch (Donkey Kong)|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. | ||
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Revision as of 05:50, July 21, 2016
Sukōpī (スコーピー[1], meaning "Scorpy") are dangerous arachnid creatures, designed after scorpions, which appear in the Game Boy remake of Donkey Kong. Three can be seen in stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map.
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should Mario come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called Sunaipā.
In the stage they can be found in, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
References
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |